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May 29, 2020
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Leonardo Ferreira's Blog


Hello there. I am an independent game developer, living in a quiet, sunlit country below the Equator. I'm a long-time reader of Gama, and of anything game-design related, and enjoy discussions about the nature, possibilities and the frontiers of the medium. See my stuff at


Member Blogs

Posted by Leonardo Ferreira on Tue, 02 Jan 2018 10:25:00 EST in Design
A short resume of what a played this year. None of the games were actually released in 2017.

Posted by Leonardo Ferreira on Wed, 08 Feb 2017 03:52:00 EST in Design, Console/PC, Indie
A post-mortem of sorts form my first indie release, and of the indie games scene as a whole.

Posted by Leonardo Ferreira on Wed, 04 Nov 2015 08:58:00 EST in Design, Console/PC, Indie
"Shoot'em ups should be one of the most exciting genres to experiment with, precisly because they are one of the most formative of the language of games."

Posted by Leonardo Ferreira on Mon, 02 Feb 2015 01:25:00 EST in Design, Console/PC, Indie
What is the essence of games? Why we constantly go back to the same questions, while struggling to justify the legitimacy of the medium? Perhaps this is the time for a more holistic approach.

Leonardo Ferreira's Comments

Comment In: [News - 10/12/2018 - 02:03]

It 's far from satire. ...

It 's far from satire. Rather, it expresses the actual political views of a large amount of people in the brazillian population. Strawman portrayals of social groups get kicked and turn into literal pieces of shit when defeated. There is no subtlety or artfulness to be found there, only contempt. ...

Comment In: [Blog - 05/14/2018 - 10:47]

fascinating read I have always ...

fascinating read I have always though of Campbell structuralizations as more a collection of cycles, large and small, as a single monolithic one as it is pointed in the text, almost no mythic narratives contain all the stages he organized in his works this unquestionable loyalty to rigid structure also ...

Comment In: [Blog - 05/07/2018 - 11:08]

Why are pyramid schemes based ...

Why are pyramid schemes based on loss aversion so sucessful

Comment In: [Blog - 05/08/2017 - 11:46]

Cheers for the article I ...

Cheers for the article I built a similar system for complex animation in Game Maker for my projects, but yours solves a lot of the issues I had before, since GM system for sprite images is so horribly fiddly.

Comment In: [Blog - 03/30/2017 - 09:54]

Well, as someone from the ...

Well, as someone from the third world who spent the last four years and most of my saving on an indie project that turned out to be a monumental failure, I wholeheartedly agree with most of what was written : r n r nI would just add that this is ...

Comment In: [Blog - 08/10/2016 - 06:24]

Having had played most of ...

Having had played most of their adventure and story-based games, the only narratively-focused title that really appealed to me was the first season of TWD all the others seemed variations on a preset formula. It 's a shame that they opted for the interactive story way, as they were hitting ...