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September 21, 2019
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Leszek Gorniak's Blog


Gameplay Designer @ Teyon

Unity Developer @ Bob Games

Freelance music composer @ LG7

Ex-Software QA and PM 

Action movies fan






Member Blogs

Posted by Leszek Gorniak on Tue, 14 May 2019 10:30:00 EDT in Design
Designing video games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of game design theory, we often disagree. What can we do to overcome our differences? How can we facilitate teamwork?

Posted by Leszek Gorniak on Fri, 22 Jun 2018 10:23:00 EDT in Design, Programming, Production
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs.

Posted by Leszek Gorniak on Thu, 14 Dec 2017 09:59:00 EST in Design, Production, Console/PC, Indie
In this post I will present a few hints that helped me finalize my game projects. My observations apply primarily to small, indie projects, the projects that we do in our spare time, without any significant budget.

Posted by Leszek Gorniak on Mon, 12 Jun 2017 11:30:00 EDT in Business/Marketing, Design
In this post I would like to share some of my experiences by breaking down the process of getting to the game industry into 7 steps.

Leszek Gorniak's Comments

Comment In: [News - 02/15/2018 - 02:06]

I can 't help noticing ...

I can 't help noticing that the only concrete arguments for distinguishing between the game industry and small indie developers given in this post are: r n- paying/not paying voice actors r n- using/not using microtransactions r n r nAnd still, there are games created by small indie developers that ...

Comment In: [Blog - 06/22/2018 - 10:23]

Good remarks And yes, ultimately ...

Good remarks And yes, ultimately it comes down to people, always.

Comment In: [Blog - 12/14/2017 - 09:59]

Actually, this could be a ...

Actually, this could be a really good topic for a separate article because the last 10 often turns out to be much more than 10 in terms of production effort. In short, I 'd say that in that project phase we have to be especially careful and thorough, as, when ...