Leszek Gorniak's Blog
Gameplay Designer @ Teyon
Unity Developer @ Bob Games
Freelance music composer @ LG7
Ex-Software QA and PM
Action movies fan
Designing video games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of game design theory, we often disagree. What can we do to overcome our differences? How can we facilitate teamwork?
Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs.
In this post I will present a few hints that helped me finalize my game projects. My observations apply primarily to small, indie projects, the projects that we do in our spare time, without any significant budget.
In this post I would like to share some of my experiences by breaking down the process of getting to the game industry into 7 steps.
Leszek Gorniak's Comments
[News - 02/15/2018 - 02:06]
I can 't help noticing ...
I can 't help noticing that the only concrete arguments for distinguishing between the game industry and small indie developers given in this post are: r n- paying/not paying voice actors r n- using/not using microtransactions r n r nAnd still, there are games created by small indie developers that ...
[Blog - 06/22/2018 - 10:23]
[Blog - 12/14/2017 - 09:59]
Actually, this could be a ...
Actually, this could be a really good topic for a separate article because the last 10 often turns out to be much more than 10 in terms of production effort. In short, I 'd say that in that project phase we have to be especially careful and thorough, as, when ...