Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Lisa Brown's Blog   Expert Blogs


Lisa Brown is a game designer at Bungie, and has previously worked at Insomniac Games (Resistance 3, Sunset Overdrive) and in the indie space with Heart Machine (Hyper Light Drifter). She loves game jams and helping out students.


Expert Blogs

Posted by Lisa Brown on Thu, 05 Oct 2017 09:34:00 EDT in Design
A look at a few small things a beginner can do to improve their platformer, focused on Gamemaker tutorials.

Posted by Lisa Brown on Wed, 03 Jun 2015 02:15:00 EDT in Design, Serious
A look back on an experimental game jam format for games in the classroom that paired an educator with each jam team. I go over the ways designing for educational games challenged my intuition and experience as a designer of other game types.

Posted by Lisa Brown on Mon, 14 Apr 2014 09:50:00 EDT in Design
A musing on delayed realization of how I used art to express a personal struggle turns into the long tale of how I got into games.

Lisa Brown's Comments

Comment In: [News - 10/19/2015 - 04:32]

Thanks for looking at my ...

Thanks for looking at my level To give credit where it 's due, Shell Key was actually made by Andrew Gleeson, who happened to be visiting me and made a level on my account :D r n r n Also if people have interest, Pick Up and Bounce was developed ...

Comment In: [News - 09/15/2015 - 02:36]

Thanks for the post I ...

Thanks for the post I did want to point out that, although the summary seems to focus on public-facing accountability via live streaming, that was only 1 of the two types covered. The other two are all about internal trusted audiences. Wanted to clarify because I know the public-facing bits ...

Comment In: [Blog - 11/24/2014 - 03:52]

Having multiple people on audio ...

Having multiple people on audio worked out really well for us on my past summer of dev streaming. We would often have at least 3 people on mic at a time, which was great because when the person streaming content needed to stop and think about what they were doing ...

Comment In: [Blog - 04/14/2014 - 09:50]

Thank you for the kind ...

Thank you for the kind comments and I 'm glad you found it inspiring : r n r nI was actually really nervous about having this posted here on Gamasutra It was one thing to share my silly comics with friends, but I had similar worries where I was like ...

Comment In: [Blog - 06/21/2013 - 03:50]

First: This is relevant to ...

First: This is relevant to my interests Thank you for this write-up r n r nSecond edit : If you 're having trouble finding this in the vault, like I was, the full title is AAA Level Design in a Day Bootcamp: Techniques for In-Level Storytelling r n r nDirect ...

Comment In: [Blog - 06/01/2013 - 04:02]

I always assumed that troll ...

I always assumed that troll was not originally referring to the mythological creature, but rather the fishing term, for baiting someone along.