Lottie Bevan's Blog
One half of BAFTA-nominated narrative microstudio Weather Factory, making Cultist Simulator and BOOK OF HOURS. Find me as @tronbevan on Twitter.
A deep-dive into Cultist Simulator's data from its first year on sale. Sales, units, ratings, features and more! Hope you like numbers.
What a whole load of Steamworks traffic data taught me about marketing Cultist Simulator after launch.
A three-part deep-dive into Weather Factory's merchandise experience: how we set up the shop, what the numbers were in Month 1, and some pitfalls to watch out for when doing it yourself.
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Production doesn't come with an easy how-to guide. As a new producer, it's hard to know where to start. Indie producer Lottie Bevan offers five of the most useful lessons she's learned so far.
Lottie Bevan's Comments
[Blog - 02/05/2020 - 12:19]
Glad it was useful We ...
Glad it was useful We didn 't run any Facebook ads though I 'm experimenting with some now and they 're doing better than I expected . We just made sure we populated it with constant content like we do with our Twitter feed. r n r nI tried to ...
[Blog - 10/31/2018 - 08:44]
[Blog - 10/28/2016 - 08:33]
Great article It 's so ...
Great article It 's so hard to summarise a producer 's role, especially, as you say, when the role is often t-shaped to fit in with a specific team or studio. But this is great. r n r nThe one thing I 'd add is some very useful advice once ...
[Blog - 06/30/2016 - 02:59]
Really useful insight into producing ...
Really useful insight into producing I 'm a producer, and it 's hard to find or give advice because the role is so varied - particularly, as you mention, because successful producers change themselves and their processes to fit the team they work with. But your article is super helpful, ...