I’m a producer and co-founder of the narrative microstudio Weather Factory, having most recently released the (oc)cult indie hit, Cultist Simulator. I'm one of the youngest female studio founders in the industry, and big on women in games.
Prior roles include producer at Failbetter Games (Fallen London, Sunless Sea, Sunless Skies).
Find me on @tronbevan on Twitter!
A three-part deep-dive into Weather Factory's merchandise experience: how we set up the shop, what the numbers were in Month 1, and some pitfalls to watch out for when doing it yourself.
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Production doesn't come with an easy how-to guide. As a new producer, it's hard to know where to start. Indie producer Lottie Bevan offers five of the most useful lessons she's learned so far.
[Blog - 10/31/2018 - 08:44]
[Blog - 10/28/2016 - 08:33]
Great article It 's so ...
Great article It 's so hard to summarise a producer 's role, especially, as you say, when the role is often t-shaped to fit in with a specific team or studio. But this is great. r n r nThe one thing I 'd add is some very useful advice once ...
[Blog - 06/30/2016 - 02:59]
Really useful insight into producing ...
Really useful insight into producing I 'm a producer, and it 's hard to find or give advice because the role is so varied - particularly, as you mention, because successful producers change themselves and their processes to fit the team they work with. But your article is super helpful, ...