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November 22, 2019
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Luke Stapley's Blog

 

Luke Stapley has been working in the game industry for over 10 years in games sales, programming, QA testing, customer service, community management, podcasting, and a video game journalism. Becoming a "Jack of all Trades" has given me much understanding of how the industry works from every facet.

Currently, Luke is working in the Chinese game industry at Cocos, The largest open-source game engine creator in the world. He's available for discussions on China, Chinese gaming, mobile games, and general questions about the industry.

 

Member Blogs

Posted by Luke Stapley on Wed, 21 Aug 2019 10:36:00 EDT in Programming, Production, Smartphone/Tablet
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.


Posted by Luke Stapley on Tue, 13 Aug 2019 11:07:00 EDT in Business/Marketing, Programming, Smartphone/Tablet
Many mobile/HTML5 game developers today are looking for new platforms and audiences to release their game onto. With China being one of the biggest, it's no wonder WeChat mini games are becoming a hot topic. Learn almost everything you need here.


Posted by Luke Stapley on Tue, 31 Jul 2018 11:01:00 EDT in Business/Marketing, Smartphone/Tablet
Continuing with the previous article, we look at the best practices in creating playable ads for mobile games. Find out what you need to do to improve the enjoyment of these ads as well as improve interest in installing your game.


Posted by Luke Stapley on Wed, 25 Jul 2018 01:16:00 EDT in Business/Marketing, Smartphone/Tablet
Are you trying to figure out what this new trend of playable ads is all about and how to use them? Let me share with you what they are and why they are the future for mobile advertising.