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January 18, 2018
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M. Joshua Cauller's Member Blogs

Posted by M. Joshua Cauller on Tue, 08 Aug 2017 10:09:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
NEO Scavenger mobile trailer may be the trailer Iím most proud of producing. That said, most advice Iíd offer from the project is terrible! Seriously, itís awful.


Posted by M. Joshua Cauller on Wed, 07 Jun 2017 10:12:00 EDT in Business/Marketing, Console/PC, Indie
Blasphemous just tripled its Kickstarter goal. Since it's so successful, let's look at what the Kickstarter trailer got right ó and 5 takeaways devs can glean for making their own crowdfunding trailer.


Posted by M. Joshua Cauller on Thu, 01 Jun 2017 10:03:00 EDT in Business/Marketing, Console/PC, Indie
Into The Breach shows how to announce a turn-based tactics game the best way possible. Here's 5 trailer takeaways ó for devs making their own turn-based tactics trailer.


Posted by M. Joshua Cauller on Wed, 24 May 2017 09:53:00 EDT in Business/Marketing, Production, Console/PC, Indie
Flinthook got a lot right, especially its gameplay trailer. Here's 5 Flinthook trailer takeaways ó for devs making their own trailer.


Posted by M. Joshua Cauller on Wed, 17 May 2017 10:19:00 EDT in Business/Marketing, Design, Console/PC, Indie
Bokida ó Heartfelt Reunion is out today: the game is difficult to explain, but I think we solved some of the hardest-to-explain aspects in the trailer. Here are some trailer takeaways for games that are hard to explain.


Posted by M. Joshua Cauller on Thu, 11 May 2017 10:52:00 EDT in Business/Marketing, Design, Console/PC, Indie
Dead Cells is out! And Iím there. Why? Because the reveal trailer is damn-near-perfect.


Posted by M. Joshua Cauller on Wed, 03 May 2017 11:18:00 EDT in Business/Marketing, Console/PC, Indie
Since first-person-narrative game trailers struggle to show what makes the game great, let's look at what has been done well, and what can be improved with the phenomenal, 'What Remains of Edith Finch.'


Posted by M. Joshua Cauller on Thu, 23 Mar 2017 06:16:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Last week, David O'Reilly released the trailer for his game,†Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single†stretch ó that's ten minutes long. Something about this works...


Posted by M. Joshua Cauller on Mon, 29 Aug 2016 11:01:00 EDT in Business/Marketing, Console/PC, Indie
Something isnít quite working in your game trailer. These tricks can get you back to that clicking moment ó where it all comes together.


Posted by M. Joshua Cauller on Wed, 27 Jul 2016 10:25:00 EDT in Business/Marketing, Design, Console/PC, Indie
Our trailer for Poly Bridge turned out so well, we thought our process might help others with some Trailer Best Practices.


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