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October 1, 2020
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M. Joshua Cauller's Comments

Comment In: [Blog - 03/23/2017 - 06:16]

Great point, Andy. Yeah, I ...

Great point, Andy. Yeah, I 'm not sure I understand Mr. O 'Reilly 's choice to give over a minute to the bears before showing Everything 's special hook, but I 'm sure he had a point in it maybe to establish the movement and flock mechanics But yes, my ...

Comment In: [Blog - 06/13/2016 - 05:53]

Yeah. I totally understand the ...

Yeah. I totally understand the distracting possibilities of the player faces, but as a framing explanation of a very difficult game experience, I think it 's golden. It 's extremely hard to tell a player story without it feeling over-emphatic on the high points selling moments , but this one ...

Comment In: [Blog - 05/26/2016 - 11:09]

Great work on the trailer. ...

Great work on the trailer. You sum up everything that I need to know to inhabit the player 's brain space. Is it safe to assume it was the key to securing your audience It wouldn 't surprise me. Great stuff.

Comment In: [Blog - 05/27/2016 - 09:59]

I 'm glad it works ...

I 'm glad it works for you, but I 'm curious what about it works I 'm okay with offense, but when it alienates your target audience, it shows that you didn 't screen test. And that 's the main takeaway I tried to leave everybody with: screen-test your trailers ...

Comment In: [Blog - 05/02/2016 - 08:44]

I agree with Kyle. That ...

I agree with Kyle. That 's good. Straight into the action. That spider power really sells it. r n r nThe only changes I 'd really emphasize are including sound effects and using a song with more of an emotional range/climax. Plus your end card could use a better hierarchy. ...

Comment In: [Blog - 12/30/2015 - 07:19]

Oh man, I didn 't ...

Oh man, I didn 't realize that. That 's a great catch. Thanks, Piet

Comment In: [Blog - 11/30/2015 - 03:20]

Great work, guys I love ...

Great work, guys I love the way that you work through the emotional journey of the player, the spirit of the game, and retaining a very natural earthy feel. Your process experience provides me with some time-earned insights I hadn 't thought of: especially the re-sampling of sound effects. I ...

Comment In: [Blog - 11/20/2015 - 02:00]

Thanks, Jesse ...

Thanks, Jesse

Comment In: [Blog - 09/08/2015 - 01:23]

Did the game 's title ...

Did the game 's title have anything to do with the difficulties you faced I 've written about the game 's trailer on Indie Haven and I still couldn 't remember the name of the game.

[Previous M. Joshua Cauller Comments]