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January 21, 2018
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M. Joshua Cauller's Comments

Comment In: [Blog - 05/27/2016 - 09:59]

I 'm glad it works ...

I 'm glad it works for you, but I 'm curious what about it works I 'm okay with offense, but when it alienates your target audience, it shows that you didn 't screen test. And that 's the main takeaway I tried to leave everybody with: screen-test your trailers ...

Comment In: [Blog - 05/02/2016 - 08:44]

I agree with Kyle. That ...

I agree with Kyle. That 's good. Straight into the action. That spider power really sells it. r n r nThe only changes I 'd really emphasize are including sound effects and using a song with more of an emotional range/climax. Plus your end card could use a better hierarchy. ...

Comment In: [Blog - 12/30/2015 - 07:19]

Oh man, I didn 't ...

Oh man, I didn 't realize that. That 's a great catch. Thanks, Piet

Comment In: [Blog - 11/30/2015 - 03:20]

Great work, guys I love ...

Great work, guys I love the way that you work through the emotional journey of the player, the spirit of the game, and retaining a very natural earthy feel. Your process experience provides me with some time-earned insights I hadn 't thought of: especially the re-sampling of sound effects. I ...

Comment In: [Blog - 11/20/2015 - 02:00]

Thanks, Jesse ...

Thanks, Jesse

Comment In: [Blog - 09/08/2015 - 01:23]

Did the game 's title ...

Did the game 's title have anything to do with the difficulties you faced I 've written about the game 's trailer on Indie Haven and I still couldn 't remember the name of the game.

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