Thanks for reading my Gamasutra blog, I am a senior producer at Ubisoft, and more specifically its Partners division in Paris. Before that, I also worked in both external and internal development at Cryo, Dreamcatcher and Game Consulting. The last notable games I produced include Call of Juarez Gunslinger, Might & Magic Heroes VI, and the hd versions of Might & Magic Clash of Heroes.
You can follow me @majdi___
In this post I share my experience about the partnership with Techland on Call of Juarez Gunslinger and how moving to digital was an opportunity to rethink the publishing business model, with studios co-producing the game.
In this post I discuss Metacritic for video games, how and why the industry adopted this standard and where it may be relevant or not.
In this post I share my thoughts about the publishing and financing models in our industry and where these models may be heading and what form they could take in the future.
[Blog - 09/14/2013 - 09:53]
Brand awareness matters more to ...
Brand awareness matters more to sales than a few meta points. Burnout is probably less recognizable than NFS for an average consumer i am no expert of the driving game business . r n r nActually a lot of things are more important than Metacritic when it comes to sales. ...
[Blog - 08/09/2013 - 11:47]
I smiled when you mentioned ...
I smiled when you mentioned that publishers do not like to provide funds, it is not untrue. To be more precise providing funds is usually fine, but being viewed as a bank hits a sensitive nerve. And yes I didn 't insist on the marketing and social media aspects, so ...
[Blog - 05/28/2013 - 05:44]
Thanks Keith for sharing. r ...
Thanks Keith for sharing. r n r nI would say that beyond the experiment you tried, don 't offer free services unless someone you know needs your help or advice . Free or cheap advice is a lot less valued than the expensive one in my experience.