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October 23, 2017
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Marcin Seredynski's Blog


Game Developer nightly, .NET Developer daily. Fan of voxels. Rants as @vigrid on Twitter. Struggles to build his own website at Writes for Tuts+ at


Member Blogs

I'll show you how to build complex dungeons from prefabricated parts that aren't constrained to grids. Your players will never run out of dungeons to explore, your artists will appreciate the creative freedom, and your game will have better replayability.