Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 17, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Marius Holstad's Member Blogs

Posted by Marius Holstad on Wed, 04 Dec 2013 01:34:00 EST in Design, Serious, Indie
I believe people don't change unless the pain of not changing is greater than changing. This fact may be wrong, but I could portray that world view in a game. So when the player recognizes this pattern, it would arise a feeling in him/her.

Posted by Marius Holstad on Tue, 03 Dec 2013 02:03:00 EST in Design, Serious, Indie
When you are genuinely listened to, you feel in control? You feel in control over the conversation at least, and that is what a game is: a conversation between the player and the machine.

Posted by Marius Holstad on Mon, 02 Dec 2013 05:17:00 EST in Design, Serious, Indie
If we could make a game that would adapt to the user's input and create a perfect story structure and climax every time with whatever we throw at it, like episodes of a tv series, would it be a good game?

Posted by Marius Holstad on Tue, 23 Apr 2013 01:18:00 EDT in Design, Serious
If games are a form of cultural expression they would need to trigger more than just simple emotions, but surprisingly little has been said on how games evoke empathy in players. This article takes a closer look on the subject.

[Previous Marius Holstad Blogs]