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January 23, 2018
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Martin McBain's Blog


My name is Martin McBain and I've been in the animation industry for over 20 years. During my career in game development, I've held Cinematics Director/Lead Cinematics Animator and Lead Animator positions and have worked on many exciting projects, including Goldeneye 007, Dead Space: Extraction and G-Force. Having worked on more than 20 gaming titles, I have had the pleasure of collaborating with some fantastic companies including Activision, EA, Disney and Sega. I've also had the honour of directing many well known and talented actors in motion and performance capture - having access to Ben Cooke (Daniel Craig's stunt double) was an especially fun experience! I am now Animation Director at Raven/Activision working on the Call of Duty franchise.

Due to my experience of working in cinematics, I've had the opportunity to work on major movie titles. Whilst a game developer at heart, these have certainly been some interesting projects and highlight the crossover between the skills used in both the games and the movie industries as each creative arena draws inspiration from the other.

My favourite pastimes include playing games (obviously!), watching movies and reading Nordic crime novels - though with working long hours there never seems to be enough hours in the day...


Member Blogs

Posted by Martin McBain on Sat, 07 Jun 2014 07:17:00 EDT in Art, Console/PC
Great - you've submitted a job application, your skills way exceed the job requirements, but would you mind taking a quick test? Having both taken and set tests myself, I offer some thoughts on how both employers and candidates benefit from the process.

Posted by Martin McBain on Wed, 28 May 2014 06:40:00 EDT in Art, Console/PC, Indie
Whether you're an industry experienced veteran or a shiny new graduate, if you're in a creative field then you certainly need a fantastic showreel. After reviewing hundreds of showreels (and creating my own!), I've collated a few handy hints and tips.