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March 1, 2021
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Martin Pane's Blog


I'm the Lead Programmer at AlPixel Games, a small indie studio located in Madrid. At the same time I'm finishing my degree in Videogame Development.

We are currently developing "A Place For The Unwilling", an isometric 2D, narratively driven, exploration game. 

Hit me up on twitter! (@Tayx94)



Member Blogs

Posted by Martin Pane on Thu, 09 Mar 2017 10:00:00 EST in Programming, Art, Console/PC, Indie
Making an isometric game is far from being an easy task, at least if you're trying to keep your code organized in case you need to support new features. After over a year I've picked up a couple of helpful tricks to improve your workflow.

Martin Pane's Comments

Comment In: [Blog - 09/19/2017 - 10:06]

I loved the article Sven ...

I loved the article Sven Thanks a lot for the mention as well :D r n r nOne of the limitations my way has is having moving objects at different heights. Your way seems much more professional and appears to work wonderfully, I also love the level editor you implemented, ...

Comment In: [Blog - 03/09/2017 - 10:00]

That was definitely a concern ...

That was definitely a concern when I tried this method, but no, luckily you can 't see any artifacts. Of course, you have to be careful when positioning the sprites so that they fit perfectly you can make them overlap a pixel or two, just in case . r nI ...