Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Mata HaggisBurridge's Blog


I am the Professor of Entertainment and Creative Games at Breda University of Applied Sciences (BUas, formerly known as NHTV) in the Netherlands. I mix practical knowledge from 20 years of games development with academic research.

Alongside my work at the university, I consult on game design and writing for AAA and indie teams. Most recently I was the writer for Resident Evil Resistance, and I have been working in collaboration with Techland’s narrative team on mission writing/design for Dying Light 2. Previous to this, I worked on the award winning indie drama Fragments of Him, as well as Aliens Versus Predator, Burnout Paradise, and other titles.

My university:

Contact me about consultancy:


Member Blogs

We aspire to create ‘immersive’ games, but this word is used to mean several different things. If we are more specific, we can be clearer in what we are trying to achieve, and help our teams work towards a common goal.

Ten developers, from AAA to indies and community organisers, were interviewed about relationship with academia, thoughts on the future of games, and more. The results are inspiring and personal stories that drive devs in their work.

Posted by Mata HaggisBurridge on Mon, 27 Mar 2017 10:42:00 EDT in Design, Console/PC, Indie, Social/Online
New research is underway into the relationship between games, developers, academics, and wider society. The first result might not be very surprising: games developers don't research papers. If you did find that surprising, you are probably a researcher.

Posted by Mata HaggisBurridge on Tue, 15 Jul 2014 01:26:00 EDT in Business/Marketing, Design, Console/PC, Serious, Indie
The final GaymerX conference happened in San Francisco this weekend. This post reflects on the successes of the event and its diversity agenda. The post also looks at why this was the last 'GaymerX' and where the organisers will take this in the future.

Posted by Mata HaggisBurridge on Thu, 17 Apr 2014 12:11:00 EDT in Business/Marketing, Design, Serious, Indie
Why is it that games that address issues of diversity are often described as having an 'agenda', regardless of content, when mainstream titles are not given this label? Inspired by the recent Different Games conference, this post discusses this phenomena.

Posted by Mata HaggisBurridge on Fri, 21 Feb 2014 06:40:00 EST in Design
With a time limit of three days, an emotional narrative, multiple in-game locations, and issues of sexuality, it was going to be a challenge controlling the scope of the Fragments of Him prototype. This post describes how we did it, and what we learnt.

Mata HaggisBurridge's Comments

Comment In: [News - 08/06/2021 - 02:28]

Great article, thanks for writing ...

Great article, thanks for writing it. I really like the application of Nussbaum 's delineation between sexuality as an expression of self and sexuality as a commodification. This hits the nail on the head for a lot of the debates in games around the representation of sex.

Comment In: [Blog - 05/12/2020 - 10:47]

Thanks for your thoughts, Rickard. ...

Thanks for your thoughts, Rickard. r n r nI do think that there is something interesting in the potential harm to a player 's experience that can come when a game expects the player to switch between different forms of immersion. For example, when a player is engaged with the ...

Comment In: [News - 04/27/2016 - 01:27]

More recently also The Room, ...

More recently also The Room, Assassin 's Creed 's 'eagle vision ', and detective mode in the Batman Arkham series.

Comment In: [Blog - 02/03/2015 - 02:59]

I liked the article, but ...

I liked the article, but the conclusions take a couple of leaps beyond the earlier arguments. The MDA model is appropriate for analysis and understanding, but it doesn 't necessarily provide new avenues for designers to think outside of existing paradigms. In my understanding of the model, it is a ...

Comment In: [Blog - 09/09/2014 - 08:34]

A lovely explanation of some ...

A lovely explanation of some of the less-obvious parts of branching dialogue. Thank you

Comment In: [Blog - 08/17/2014 - 02:21]

Excellent article. The exploration of ...

Excellent article. The exploration of the link between spatial design and art assets is rarely explored in this depth. Thank you for taking the time to write it