Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 5, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Matej Jan's Blog


Game developer by day, illustrator by night.

For you coders out there I made two little things:

  • XNI Framework: A port of XNA Framework to Objective-C, open source
  • Automagical: Objective-C to C# source code converter, really cheap

I spend the rest of the time making useless Tumblrs:


Member Blogs

Posted by Matej Jan on Thu, 09 Feb 2012 05:01:00 EST in Business/Marketing, Indie
You need another source of funding. For us it's the contracting work the guys at the research and development studio do. For you it might be your “other” day job or a rich uncle.

Posted by Matej Jan on Thu, 09 Feb 2012 04:56:00 EST in Business/Marketing, Indie
You know what gets me down? The fact that it’s hard or impossible to start from zero, make games, sell them and earn enough to cover your next one.

Matej Jan's Comments

Comment In: [Feature - 07/19/2012 - 04:25]

Awesome article and very inspiring. ...

Awesome article and very inspiring. r n r nThe thing that surprised me most is the part on /Drawing never gets easier with time or experience. It remains hard. You 'll gain confidence, difficulty will remain the same./ r n r nCan anyone that has experienced this explain why this ...

Comment In: [Feature - 06/27/2012 - 04:30]

Yeah, you 're probably looking ...

Yeah, you 're probably looking at the Windows trailer, which I admit, like my other attempts, fails at the basic selling point. It was great fun making it, but no cigar. : r n r nThe initial trailer for the iOS game was done by someone more competent as you ...

Comment In: [News - 06/27/2012 - 09:51]

To be completely fair, I ...

To be completely fair, I actually thought this project was the most realistically evaluated in terms of time we needed to take. From all the past failures I actually knew this time that it will take two months to finish. So in this case I didn 't actually underestimate my ...

Comment In: [Blog - 02/09/2012 - 04:56]

Thanks, this makes total sense ...

Thanks, this makes total sense At first I was interpreting the raise with all the knowledge you gain ... in the meaning that just by putting out your second game, it has no more likelihood to earn more, but because of all you've learned in the process and the things ...