Mateusz Piaskiewicz's Blog
Expert Blogs
I recently recorded a podcast about one of the core design principles I use every day - the familiarity principle. You can watch the video and also go through my notes.
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.
Mateusz Piaskiewicz's Comments
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[Blog - 06/01/2014 - 02:29]
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[Blog - 10/27/2017 - 02:57]
I 'm glad that people ...
I 'm glad that people no longer consider this as spying on them... Anyway, most of the pirated games have a readme file which says that it 's good to block game exes with a firewall. I bet that some people do that in your case and the number could ...
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[News - 06/21/2017 - 03:56]
Great to see such a ...
Great to see such a collaborative approach where programmers, artists and designers are not separate teams but actually work together to reach interdisciplinary goal. Communication, approaching and being approachable is the key here.
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[Blog - 06/22/2017 - 10:04]
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[News - 11/16/2015 - 11:25]
That 's a great read, ...
That 's a great read, thank you very much It 's amazing how you can boost up your creativity and iteration times by making a prototype levels with just a couple of simple textures for walls and floors so you only care about big picture instead of the details. And ...
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[News - 05/05/2015 - 04:02]
Thank you very much for ...
Thank you very much for sharing your development knowledge It 's amazing how a team bonded in a virtual studio can smoothly run for such a long time. I would really love to know more about your communication methods, how to handle paperwork in such a studio and how directors/leads ...