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Mateusz Piaskiewicz's Blog   Expert Blogs


Mateusz Piaskiewicz - Senior Level Artist & Designer, Design Consultant

Follow me on Twitter: leveldesign_org
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Expert Blogs

Posted by Mateusz Piaskiewicz on Fri, 03 May 2019 12:29:00 EDT in Design, Art, Console/PC, Social/Online, Smartphone/Tablet
I recently recorded a podcast about one of the core design principles I use every day - the familiarity principle. You can watch the video and also go through my notes.

Posted by Mateusz Piaskiewicz on Sun, 17 Aug 2014 02:21:00 EDT in Design, Art, Console/PC, Serious, Indie
When designing a level you're able to freely compose your virtual environment with any objects you want. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings.

Mateusz Piaskiewicz's Comments

Comment In: [Blog - 06/01/2014 - 02:29]

Good stuff, man : ...

Good stuff, man :

Comment In: [Blog - 10/27/2017 - 02:57]

I 'm glad that people ...

I 'm glad that people no longer consider this as spying on them... Anyway, most of the pirated games have a readme file which says that it 's good to block game exes with a firewall. I bet that some people do that in your case and the number could ...

Comment In: [News - 06/21/2017 - 03:56]

Great to see such a ...

Great to see such a collaborative approach where programmers, artists and designers are not separate teams but actually work together to reach interdisciplinary goal. Communication, approaching and being approachable is the key here.

Comment In: [Blog - 06/22/2017 - 10:04]

Nice article, good luck with ...

Nice article, good luck with the game :

Comment In: [News - 11/16/2015 - 11:25]

That 's a great read, ...

That 's a great read, thank you very much It 's amazing how you can boost up your creativity and iteration times by making a prototype levels with just a couple of simple textures for walls and floors so you only care about big picture instead of the details. And ...

Comment In: [News - 05/05/2015 - 04:02]

Thank you very much for ...

Thank you very much for sharing your development knowledge It 's amazing how a team bonded in a virtual studio can smoothly run for such a long time. I would really love to know more about your communication methods, how to handle paperwork in such a studio and how directors/leads ...