[News - 07/19/2017 - 02:31]
[Blog - 02/13/2017 - 10:05]
Hey Ryan I really appreciate ...
Hey Ryan I really appreciate that. It 's hard for me to get personal because I 'm more comfortable focusing on the work, but I 'm trying to get better about it. This is very encouraging, so thanks. r n r nAlso I played Adventure Lamp and I think you ...
[News - 02/14/2017 - 06:53]
[Blog - 01/03/2017 - 05:08]
You 're gonna love this, ...
You 're gonna love this, Lars: you can put a at the end of any bit.ly link to see statistics about it: r n r nhttps://bitly.com/29gpebt r n r nGreat article, as always.
[Blog - 12/22/2016 - 10:46]
Defold is intriguing to me ...
Defold is intriguing to me because it 's primarily 2d, free, and it 's turnkey. Lua was a good choice and the tools seem solid, but I 've talked to some other devs about it and the complaints seem to be: r n r n1. It 's not open source. ...
[News - 10/20/2016 - 10:06]
[Blog - 09/11/2015 - 04:01]
Learning Unity is going well. ...
Learning Unity is going well. To be clear, we are not porting A Wizard 's Lizard, but working on the sequel in Unity. We 're approaching feature parity with the original, which is good. After that is just an avalanche of polish and miles of content
[Blog - 02/17/2015 - 06:52]
[Blog - 02/05/2015 - 01:26]
Really enjoyed this, thanks for ...
Really enjoyed this, thanks for taking the time to write it r n r nI started doing game art out of necessity a few years ago. Just recently it began to bug me how bad most of my art looks, and that I lack the ability to reliably create sprites ...
[Blog - 10/09/2014 - 06:03]