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October 16, 2019
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Matt Hackett's Comments

Comment In: [News - 07/19/2017 - 02:31]

Wow, River Raid Very impressive. ...

Wow, River Raid Very impressive. That was one of my favorite games for Atari 2600.

Comment In: [Blog - 02/13/2017 - 10:05]

Hey Ryan I really appreciate ...

Hey Ryan I really appreciate that. It 's hard for me to get personal because I 'm more comfortable focusing on the work, but I 'm trying to get better about it. This is very encouraging, so thanks. r n r nAlso I played Adventure Lamp and I think you ...

Comment In: [News - 02/14/2017 - 06:53]

Who are these magical unicorns ...

Who are these magical unicorns I 'm so in love.

Comment In: [Blog - 01/03/2017 - 05:08]

You 're gonna love this, ...

You 're gonna love this, Lars: you can put a at the end of any bit.ly link to see statistics about it: r n r nhttps://bitly.com/29gpebt r n r nGreat article, as always.

Comment In: [Blog - 12/22/2016 - 10:46]

Defold is intriguing to me ...

Defold is intriguing to me because it 's primarily 2d, free, and it 's turnkey. Lua was a good choice and the tools seem solid, but I 've talked to some other devs about it and the complaints seem to be: r n r n1. It 's not open source. ...

Comment In: [News - 10/20/2016 - 10:06]

Lars, you are everywhere Your ...

Lars, you are everywhere Your enthusiasm is infectious :

Comment In: [Blog - 09/11/2015 - 04:01]

Learning Unity is going well. ...

Learning Unity is going well. To be clear, we are not porting A Wizard 's Lizard, but working on the sequel in Unity. We 're approaching feature parity with the original, which is good. After that is just an avalanche of polish and miles of content

Comment In: [Blog - 02/17/2015 - 06:52]

Totally related to this article ...

Totally related to this article Been staying afloat for 3 years now, but haven 't really found our stride yet.

Comment In: [Blog - 02/05/2015 - 01:26]

Really enjoyed this, thanks for ...

Really enjoyed this, thanks for taking the time to write it r n r nI started doing game art out of necessity a few years ago. Just recently it began to bug me how bad most of my art looks, and that I lack the ability to reliably create sprites ...

Comment In: [Blog - 10/09/2014 - 06:03]

node-webkit: https://github.com/rogerwang/node-webkit r nThere 's ...

node-webkit: https://github.com/rogerwang/node-webkit r nThere 's also greenworks for Steam integration: https://github.com/greenheartgames/greenworks

[More Matt Hackett Comments]