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October 14, 2019
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Matt Mirrorfish's Blog


Born and raised in New York City, Matt is a former electronic musician, DJ and indie label owner who decided to start from scratch and become an indie game developer. Work on his game Pollen happens at night after Matt finishes his day job as a Unity trainer and puts his two young sons to bed. Because Matt works alone he does all the programming, art, music, game design, marketing, makes coffee and cleans the toilets (sometimes).


Member Blogs

Posted by Matt Mirrorfish on Fri, 07 Sep 2018 11:20:00 EDT in Design, Programming
How I used ScriptableObjects in Unity to build my flexible 2D Procedural Generation tool called Strata. Strata allows for the generation of varied 2D levels composed of a mix of hand-authored and generated content using Tilemaps.

Posted by Matt Mirrorfish on Tue, 05 Jan 2016 12:29:00 EST in Business/Marketing, Indie
As an indie dev posting animated GIFs can be a great way to build a following for your game during development. In this post we explore a few options for how to easily create them and automate posting them to Twitter.

Matt Mirrorfish's Comments

Comment In: [Blog - 11/19/2018 - 12:24]

Great interview and very interesting ...

Great interview and very interesting to hear the thought process. Thanks for sharing

Comment In: [Blog - 09/07/2018 - 11:20]

Thanks Eric I 'm also ...

Thanks Eric I 'm also a big RL fan and was trying to think of a way to approach something like Brogue in Unity, including the mix of features and generated abstract content. Feel free to drop any feedback or feature requests at [email protected]

Comment In: [Blog - 12/19/2017 - 10:29]

Great piece Stas and thanks ...

Great piece Stas and thanks for sharing. I think pieces like this are really helpful for countering some of the unrealistic expectations that folks have about 'going indie and making a hit '. I 'm happy that you 've found value in the process and wish you best of luck ...

Comment In: [Blog - 06/01/2017 - 03:38]

First of all, absolutely wonderful ...

First of all, absolutely wonderful article that strongly struck a chord with some design problems I 'm currently turning over in my head. I 'm working on an action game where the main verbs are flying and shooting but have been wrestling with a secondary verb set and trying to ...

Comment In: [Blog - 03/15/2017 - 10:07]

Great piece Mitchell. I think ...

Great piece Mitchell. I think older folks, folks with disabilities would really benefit from this kind of consideration. I would like to hope that we are moving past the era as games as a pure contest to say I beat it . Hopefully we can move past the kind of ...

Comment In: [News - 08/26/2016 - 02:28]

Great write up Look forward ...

Great write up Look forward to checking out the game.