[Blog - 02/09/2017 - 10:09]
Outstanding breakdown I would also ...
Outstanding breakdown I would also like to chime in by saying that applying a three-dimensional template to each character in the form of a profile physical, psychological, and sociological traits can greatly help with setting them apart from one another. Granted, how elaborate they are depends on their importance to ...
[Blog - 02/09/2017 - 10:22]
Fantastic tips Most, if not ...
Fantastic tips Most, if not all, of them are already part of my mantra as a writer and designer, but that only further compels me to leverage your suggestions and hone my craft :
[News - 01/19/2017 - 03:01]
[Blog - 01/11/2017 - 09:58]
[News - 01/04/2017 - 08:50]
[News - 11/08/2016 - 06:30]
[News - 11/03/2016 - 12:07]
So glad to hear that ...
So glad to hear that there 's gonna be a talk on that topic I 've read about Bates and his work in one of the game narrative books I own, and I sincerely look forward to attending the speech come next year
[Blog - 08/10/2016 - 12:09]
Thanks for the feedback It ...
Thanks for the feedback It 's certainly true that open-world games aren 't purely of the exploration or activity variety since there are plenty of them that derive elements from both styles, with some leaning more towards one particular brand of sandbox gameplay than the other. Ditto for the three ...
[Blog - 07/26/2016 - 06:26]
As someone who spends the ...
As someone who spends the bulk of his spare time crafting and tweaking GDDs, I found the information you provided in this article to be incredibly insightful and helpful. Hats off to you, kind sir
[News - 06/12/2016 - 11:19]
Easily my personal favorite Bethesda ...
Easily my personal favorite Bethesda announcement from their press conference. The sci-fi horror undertones and eerie ambiance really struck a chord with me, and I 'm saying this as someone who grew up playing atmospheric FPS titles like STALKER, FEAR and Half-Life