Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Yoyo Bolo's Member Blogs

Posted by Yoyo Bolo on Fri, 01 Mar 2013 12:17:00 EST in Production, Indie
Our entry originally dated January 22nd, 2013 introduced the nature of the press kit and hinted at its possible contents. The research done to write this post went a long way to helping us put together New School Blues' own press kit.

Posted by Yoyo Bolo on Thu, 28 Feb 2013 01:11:00 EST in Production, Indie
Originally dated January 17th 2013, this entry in New School Blues' developer diary is the final piece we wrote up detailing the ins and outs of writing and sending a press release on your game.

Posted by Yoyo Bolo on Wed, 27 Feb 2013 10:26:00 EST in Production, Indie
Today's post, originally dated January 15th 2013, is a continuation from our Monday Gamasutra entry where we introduced the basics of press releases. This article delves a bit deeper into the structure of a statement to the press.

Posted by Yoyo Bolo on Mon, 25 Feb 2013 08:25:00 EST in Production, Indie
We're taking a break from our regularly scheduled dev diary update to announce our game has been launched! Please visit for more details. We'll resume retroactively posting past dev diary entries tomorrow!

Posted by Yoyo Bolo on Fri, 22 Feb 2013 01:22:00 EST in Production, Indie
YoyoBolo Games' January 11th 2013 post is all about the quintessential piece of information any dev team needs to create in order to communicate with the press: a press release! This first part is just a quick rundown, examples of releases come later.

Posted by Yoyo Bolo on Thu, 21 Feb 2013 03:40:00 EST in Programming, Indie
On January 9th 2013, YoyoBolo Games took our New School Blues development diary in a different direction when we talked more on Subversion (SVN) and its respected software. This post mostly served as a piece for readers unfamiliar with the process.

Posted by Yoyo Bolo on Wed, 20 Feb 2013 03:36:00 EST in Production, Indie
A continuation of our previous developer diary post (dated December 13th 2012) on what happens following a game's completion, emphasizing playtesting as a way to fine tune a game so it's not actually "done" and adding dlc to expand a game's shelf life.

Posted by Yoyo Bolo on Tue, 19 Feb 2013 12:29:00 EST in Production, Indie
YoyoBolo Games takes a closer look at the art of conducting a post-mortem in this developer diary entry originally dated December 12th, 2012. Our first title, New School Blues being the "corpse" in question...

Posted by Yoyo Bolo on Fri, 15 Feb 2013 11:10:00 EST in Production, Indie
YoyoBolo Games continues its look at packaging a fully developed game with this December 11, 2012 entry on code obfuscation. Read on for an introductory take on the fundamentals of making your game's code all messy like!

Posted by Yoyo Bolo on Thu, 14 Feb 2013 11:12:00 EST in Production, Indie
On December 10th 2012, with New School Blues then well into production and in the beta testing stage, YoyoBolo Games' dev diary took an initial look at packaging a fully developed game.

[Previous] | [Next]