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Mike Hergaarden's Blog


I love brainstorming, prototyping, being creative and creating/playing (co-op) multiplayer games.

Twitter: @MikeHergaarden /


  • Games
  • Multiplayer
  • Creative and efficient solutions
  • Getting things done


Mike is one of the two brothers Hergaarden at M2H game studio. A game developer based in Alkmaar, the Netherlands. M2H has been developing games since 2003 and are Unity and multiplayer experts. Well known for the creation of "Photon Unity Networking" and creator of many minigames and bigger projects such as Verdun, Cubelands, Crash Drive 1&2.





Member Blogs

Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience. This Postmortem gives an insight how we experienced the Early Access period.

Mike Hergaarden, founder of M2H talks about cross-promotion of mobile and web games and why he feels it is the best way to market mobile games in the current 'full-to bursting' landscape for indie mobile developers with limited resources.

Posted by Mike Hergaarden on Wed, 16 Jul 2014 07:05:00 EDT in Programming, Console/PC, Indie, Social/Online
January this year our FPS game Verdun was suffering from a lot of network traffic. By implementing simple network culling we were able to reduce traffic by 50%. This post details how we implemented this in Photon Unity Networking (90% client-side).

Posted by Mike Hergaarden on Thu, 13 Feb 2014 05:07:00 EST in Business/Marketing, Production
M2H shares download and sales numbers of the last three games they released on the Mac App Store. This is also the story of how their game hit had a stable #1 spot during Christmas but made next to no profit.

Mike Hergaarden's Comments

Comment In: [Blog - 03/20/2015 - 01:54]

Thanks for the summary ...

Thanks for the summary

Comment In: [Blog - 02/13/2014 - 05:07]

In hindsight I would have ...

In hindsight I would have like to try it again...but then again it didn 't work for Highway Rally. r nI do believe that for a game like CD2 the best would 've been to improve the monetization by a lot but stick to freemium.