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July 15, 2019
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Nathan Fouts's Expert Blogs

Posted by Nathan Fouts on Thu, 04 Dec 2014 03:55:00 EST in Design, Programming, Smartphone/Tablet
An idea for gamers to send powerup-style help between completely different games when played next to each other.

Posted by Nathan Fouts on Thu, 07 Nov 2013 11:59:00 EST in Business/Marketing, Console/PC, Indie
Everything you wanted to know about showing your game at Minecon. Wait, you can do that?

Posted by Nathan Fouts on Fri, 05 Apr 2013 08:31:00 EDT in Design, Smartphone/Tablet
Sloppy ports make your game look bad, and they devalue the whole marketplace. Includes 6 offending issues that are easy to fix.

Posted by Nathan Fouts on Fri, 15 Feb 2013 10:40:00 EST in
Insomniac Games' Ratchet and Clank series created lots of gonzo guns; here we see why the Morph-O-Ray is so clucking great.

Posted by Nathan Fouts on Tue, 12 Feb 2013 10:33:00 EST in Design
The Land Shark Gun in Armed and Dangerous was a great weapon, but what made it so successful? How could it have gone wrong?

Posted by Nathan Fouts on Fri, 08 Feb 2013 06:20:00 EST in Design, Indie
Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware!

Posted by Nathan Fouts on Fri, 19 Oct 2012 11:59:00 EDT in Design
What would you make, if your company's next game could have no physical violence in it?

Posted by Nathan Fouts on Wed, 26 Sep 2012 11:31:00 EDT in Design, Indie
How will the world's best players play your game?

Posted by Nathan Fouts on Tue, 01 May 2012 11:16:00 EDT in Design, Indie
A game where you poke your friend's crotch with an Atari 2600 controller? Could it be more than just cheap thrills? Could it actually be good art?

Posted by Nathan Fouts on Tue, 03 Jan 2012 12:45:00 EST in Business/Marketing, Console/PC
From what I've read, SOPA seems like a poor method to fight piracy. And because the ESA is one step removed from direct consumerism, it's not getting the heat like it should be, for its support of SOPA.

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