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Nathan Savant's Member Blogs

Posted by Nathan Savant on Fri, 23 Jul 2021 10:38:00 EDT in Design, Console/PC, Serious, Indie
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.


Posted by Nathan Savant on Mon, 03 May 2021 08:35:00 EDT in Design, Console/PC, Serious, Indie
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.


Posted by Nathan Savant on Mon, 11 Jan 2021 10:35:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
A summary of a series of quest design articles examining the quest design of film and novels for the sake of better understanding how they approach quests and how that can be used by games.


Posted by Nathan Savant on Wed, 08 Jan 2020 10:40:00 EST in Design, Console/PC, Serious, Indie
A discussion of how to tell a linear story in a medium that is inherently nonlinear.


Posted by Nathan Savant on Fri, 11 Oct 2019 10:47:00 EDT in Design, Serious, Indie
Explanation and Exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.


Posted by Nathan Savant on Fri, 11 Jan 2019 10:38:00 EST in Design, Production, Console/PC, Serious, Indie
A breakdown of the Three Act Structure and how it can be expanded to help guide non-linear narratives


Posted by Nathan Savant on Thu, 20 Sep 2018 10:00:00 EDT in Design, Console/PC
A critical analysis of gameplay ramps when compared to narrative ramps in the Fisk Tower sequence of Spiderman PS4.


Posted by Nathan Savant on Tue, 07 Aug 2018 09:52:00 EDT in Design, Console/PC, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.


Posted by Nathan Savant on Fri, 03 Aug 2018 09:38:00 EDT in Design, Console/PC, Serious, Indie
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Binding of Isaac and Final Fantasy X


Posted by Nathan Savant on Tue, 31 Jul 2018 11:04:00 EDT in Design, Serious
A series of critical analysis of the narrative and mechanical design in narrative games, starting with Last of Us


[More Nathan Savant Blogs]