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January 16, 2021
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Neema Teymory's Blog   Expert Blogs


Neema Teymory is a Senior Network Engineer at Piranha Games with a passion for games. With over 9 years experience working with multiplayer games, his credits include Ghostbusters: The Video Game, Army of Two: The 40th Day, Duke Nukem Forever, and MechWarrior Online. Neema is currently working on MechWarrior 5: Mercenaries at Piranha Games.


Expert Blogs

Posted by Neema Teymory on Tue, 06 Sep 2016 08:58:00 EDT in Programming, Console/PC
This article delves into one of the challenges facing multiplayer games: lag. Using MechWarrior Online's weapon system as a case study, this article describes a strategy for dealing with weapons and lag in a server authoritative environment.

Neema Teymory's Comments

Comment In: [Blog - 09/06/2016 - 08:58]

Hey Yanick, r n r ...

Hey Yanick, r n r nYes, what you say is true. It would appear as though you got hit by an invisible projectile. But it turns out this doesn 't matter so much. Projectiles travel so fast that you generally can 't see them travelling through the air at close ...