Neil Schneider's Blog
Mr. Schneider is the Executive Director of The International Future Computing Association (http://www.tifca.com). TIFCA is a network of member companies and institutions that each play a part in what are, and will be, the ultimate tools and experiences that impact our daily lives using computer technology and media. Its mission is to lay down the groundwork and enhance the viability of enabling what’s next. We achieve this through influential membership meetings, stakeholder education, market-building events, special initiatives, and more.

Computing is heading towards an era of any place, any time, and any device user experiences that are delivered through write-once reach-many content and applications across all platforms. The Client-to-Cloud Revolution is the journey to this era.
TIFCA is enabling this journey through the future computing pillars of compute performance and platforms, immersive technology, innovative content and applications, and their related ecosystem, infrastructure, and standards thereof.
TIFCA's flagship conference is the International Future Computing Summit which was founded in 2014 under a different brand name and has been held annually ever since.
Mr. Schneider is also the founder of Meant to be Seen (mtbs3D.com). MTBS was the launch point of the Oculus Rift and marks the spot where Oculus founders John Carmack and Palmer Luckey first met. MTBS is also the home of the free open source Vireio Perception VR drivers and the GameGradeVR quality assurance mechanism.
Expert Blogs
Posted by
Neil Schneider
on Thu, 21 Jan 2021 11:10:00 EST
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
Posted by
Neil Schneider
on Wed, 06 Jan 2021 12:05:00 EST
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age and reaching its limit. In part one of this series, Neil Schneider demonstrates some of its challenges through one of the ecosystem's biggest successes.
Posted by
Neil Schneider
on Tue, 15 Sep 2020 11:11:00 EDT
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!
Posted by
Neil Schneider
on Wed, 11 Mar 2020 10:51:00 EDT
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Using Google Stadia and Nvidia Geforce Now as building points, Neil Schneider highlights opportunities for getting more game developers on board with the client-cloud industry. Supplemented with a new ecosystem report accessible by all.
Posted by
Neil Schneider
on Wed, 23 Oct 2019 10:12:00 EDT
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Computing is heading towards an era of any place, any time, and any device user experiences with information delivered through write-once reach-many content and applications across all platforms. Neil discusses the choice the industry is facing.
Posted by
Neil Schneider
on Thu, 19 Sep 2019 10:50:00 EDT
in
Business/Marketing,
Console/PC,
Social/Online,
VR,
Business/Marketing,
Programming,
Production,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR,
Audio,
Business/Marketing,
Design,
Programming,
Production,
Art,
Console/PC,
Serious,
Indie,
Smartphone/Tablet,
VR
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.
Neil Schneider's Comments
Comment In:
[Blog - 07/15/2019 - 11:12]
Sourced from Google Stadia 's ...
Sourced from Google Stadia 's AMA 07/18/19 r n r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 1.PNG r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 2.PNG
Comment In:
[Blog - 06/17/2019 - 10:37]
Sourced from Google Stadia 's ...
Sourced from Google Stadia 's AMA 07/18/19 r n r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 1.PNG r nhttps://www.mtbs3d.com/gallery/albums/userpics/10002/AMA power 2.PNG
Comment In:
[News - 07/05/2019 - 11:31]
I think Nintendo is completely ...
I think Nintendo is completely on the ball. The Client-to-Cloud Revolution goes beyond the confines of cloud-streaming and 5G, and I think it will require a collaborative model between local and remote processing. What I got out of this article is that Nintendo is promoting the importance of the user ...
Comment In:
[Blog - 06/21/2019 - 11:00]
Hey Matthew, r n r ...
Hey Matthew, r n r nSome good stuff in this article. Some of this is further supported here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nI 'm uncertain about game developers needing to be sensitive about latency, or that the need for a dedicated console is under ...
Comment In:
[News - 06/13/2019 - 04:40]
A more detailed vision is ...
A more detailed vision is outlined here: r n r nhttps://www.gamasutra.com/blogs/NeilSchneider/20190617/344838/Grasping the ClienttoCloud Revolution.php r n r nCloud-streaming is a very modest beginning to where things are heading I 'm not even sure I like that term because it 's a stifling message compared to the real liberation that is ...
Comment In:
[Blog - 10/15/2018 - 11:19]
It just came to me ...
It just came to me after reading that Gizmodo article a big thanks to Gizmodo . The text went flying. We 'll see if it clicks with other people too. I find it 's easier to explain to myself with two free hands . We 'll see