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September 22, 2020
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Posted by Simon Carless on 09/21/20 01:54:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular?

A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them

Sure, the Steam algorithm is important to those releasing PC games, but is it really sinister and all-encompassing? Let's get into that.

New research from market analyst firm Omdia shows that cloud gaming revenues will hit $12bn by 2025. Boosted by the Xbox Game Pass Ultimate and PlayStation Now, cloud gaming will generate $4bn in consumer spending in 2021 alone.

Posted by Josh Ge on 09/17/20 10:29:00 am in Audio, Design, Production, Console/PC, Serious, Indie
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Simon Carless on 09/16/20 05:11:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What's up with F2P battle royale breakout Spellbreak, what this 'PlayStation Plus Collection' thing for PS5 is, and lots more besides - a discovery/platform round-up.

Posted by Oleg Nesterenko on 09/22/20 12:10:00 pm in Design, Console/PC, Serious, Indie
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020. Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.

Posted by Kevin McVay on 09/22/20 11:23:00 am in Design, Indie
Koji Igarashi, Daisuke Amaya and Takumi Naramura agreed to be judges for the recently held Game Development Challenge for Pixel Game Maker MV. They left some extremely informative nuggets of information for budding developers.

Posted by Vladimir Teneslav on 09/22/20 11:15:00 am in Art, Indie
In this blog I want to talk about what inspired me to get into art and ultimately create my own game, 7 Boners & 7 Stones - The Ritual.

Posted by Conor McKenna on 09/22/20 11:14:00 am in Console/PC, Social/Online
Will Microsoft's acquisition of Bethesda encourage a change in Todd Howard and his company's recent behavior?

Posted by Olcay MANCILIKCILAR on 09/21/20 11:31:00 am in Design, Programming, Art, Console/PC, Indie
Greetings to all! This week we had some fun with our AI system.

This weeks GameDev Digest looks at Emotion in Game Design, Video Game Storytelling, and Tips on how To Help Memory | GameDev Weekly Digest 04