Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nicholas Behrens's Blog


My name is Nick and I'm part of a very small indie game dev team called From Nothing Game Studios.  In October 2012, we released our first game, GravBlocks in Google Play for Android devices.


I have a Bachelor's degree in game design, as well as AAS degrees in art and animation.  Basically, if it has to do with gaming, I'm interested in doing it, and love conceptualizing ideas (have about 20+ ideas/design documents in some form of being written up), creating graphics, characters, stories, and game worlds, as well as writing.  My only real weakness in game design is actual programming, but it's one of those things I'm eager to learn more about so as to expand my skillset (and level up in reality).


I have also worked in some light freelance capacities over the years creating a couple logos or graphic design pieces, as well as publishing a short story on Amazon's Kindle service, and another "micro" story for a European horror magazine.


I'm also a huge game collector with a collecting amassing over 40 individual consoles and several duplicates, with a collection spanning 1000 games ranging from the original Atari 2600 (6-switch version) to the Virtual Boy to the Wonderswan to the Wii U.  


Favorite games and franchises:  Eternal Darkness, Metroid (except Other M), Resident Evil, Contra, BioShock, Gears of War, Kirby, XCOM: Enemy Unknown, latter-day Fallout, Xenoblade Chronicles, and many more.


Member Blogs

Posted by Nicholas Behrens on Fri, 18 Jan 2013 01:58:00 EST in Business/Marketing, Console/PC, Serious
An analysis on the rumors, speculation, and downright absurd notions that Nintendo will mysteriously fail with Wii U and go 3rd party.

Posted by Nicholas Behrens on Sun, 06 Jan 2013 04:13:00 EST in Business/Marketing, Console/PC
Think predicting console success is cut and dry? Think launching first matters? How about hardware power? Being powerful or being first do not matter, nor have they ever, as you'll see here.

Nicholas Behrens's Comments

Comment In: [News - 01/17/2013 - 01:40]

All shootings are travesties. But ...

All shootings are travesties. But when we, as a society, respond in these manners--blaming games, blaming guns, digging for scapegoats, passing laws to restrict freedoms in the name of safety, we take one travesty and create numerous unnecessary others. r n r nRunning around saying guns are the problem or ...

Comment In: [Blog - 01/06/2013 - 04:13]

Software definitely sells hardware, my ...

Software definitely sells hardware, my point was to show that the easy ways of predicting console success are downright silly. Though, there have been systems released where they had great software, but still didn 't find great success. r n r nColecoVision, for instance, boasted arcade-equivalent games at the time, ...