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October 1, 2020
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Nicholas Lives's Member Blogs

Posted by Nicholas Lives on Wed, 24 Jun 2015 06:16:00 EDT in Business/Marketing, Production, Indie, Social/Online
When a game pops up in the marketplace that shares a similar concept as ours, we tend to go into panic mode. Fear and hate grows for our competitor. But it doesn't have to be that way.


Game jams are fun, but it's hard to justify doing them during large-scale projects. Well you can have your cake and eat it too so long as you slice it right.


Posted by Nicholas Lives on Wed, 11 Mar 2015 12:44:00 EDT in Design, Art, Indie, Social/Online
Mario, Pac-Man, Kratos, Freddy Fazbear. All considered video game "icons" but what do they have in common? Join me as we discuss what it takes for something to become "iconic" and whether or not it's something you should strive for in your own designs.


[Previous Nicholas Lives Blogs]