Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nick Gravelyn's Blog


Creator. Coffee drinker. Dog owner.
Founder of Brushfire Games.


Member Blogs

Posted by Nick Gravelyn on Tue, 08 Sep 2015 01:36:00 EDT in Programming
A description of how Brushfire Games uses Vagrant and the Steam Runtime to produce Linux builds of our game Polychromatic.

Posted by Nick Gravelyn on Tue, 18 Aug 2015 01:28:00 EDT in Design, Social/Online
Online games typically feature voice and text communication channels. I believe they may be better without them.

Posted by Nick Gravelyn on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC
Or why I think refunds will have a net positive impact on the Steam market and community.

Posted by Nick Gravelyn on Sun, 06 Jul 2014 10:33:00 EDT in Business/Marketing, Production, Console/PC, Indie
A look back on the first game from Brushfire Games, four months after shipping.

Nick Gravelyn's Comments

Comment In: [Blog - 08/18/2015 - 01:28]

I feel like Rocket League ...

I feel like Rocket League 's 16 options provide quite the range of messages though oddly they lack LOL or Good game options which I would 've prioritized highly is all I need. They have four messages that are tactical and only sent to teammates and the other 12 are ...

Comment In: [News - 07/09/2015 - 06:20]

It 's not a cop ...

It 's not a cop out. The game is clearly in a salable state. Many people have bought, played, and enjoyed the game. The warning is there to directly address the concern of them trying to scam anyone out of money. They are incredibly up front about the state of ...

Comment In: [Blog - 06/16/2015 - 02:56]

I once made a little ...

I once made a little platformer called Pixel Man and used Paint.NET as my level editor. Each pixel was a tile and the color dictated the result in game. Works great if you have a small palette and no need for additional metadata per tile.

Comment In: [Blog - 06/05/2015 - 01:14]

I suppose I should have ...

I suppose I should have been more clear in that I meant that 's how I figured it would work, not necessarily how it should work. Steam requires that you buy a game before you can rate it. It seemed logical then that if you returned the game your review ...

Comment In: [Blog - 04/24/2015 - 04:05]

Lots of talk about the ...

Lots of talk about the 25 thing in here which made me feel it might be necessary to point out that the revenue split is set by the developer/publisher and not Valve or Steam on the whole. Per appid 72850 which seems down for me but is mentioned in ...

Comment In: [Blog - 07/06/2014 - 10:33]

We haven 't done any ...

We haven 't done any outreach to bundles or other sites. Given the current reach we decided the best course was to reduce to 1 and move on to developing our next game.