Nico Saraintaris's Blog
Nico Saraintaris makes games and writes fiction. He's currently working on Misshapen with Nicolás Recabarren and Fernando Martínez Ruppel.
What are pixel-pulps? And what are we even making at LCB Games Studio?!
Misshapen Pumpkin Extravaganza is an arbitrary contest we held on Halloween that forced us to play our own game in unintended and creative ways, leading us to new paths of experimentation.
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.
In this interview we talk about Moveless Chess, our entry for last Ludum Dare (3rd place in Innovation) and the plans we have with the game.
In this Q&A Johan Gjestland talks about his game Fugl, mobile industry, singing a duet with other gamedevs and flying!
Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.
Nico Saraintaris's Comments
[Blog - 06/17/2016 - 09:33]
Anton Black moves unaware of ...
Anton Black moves unaware of your powers, so yeah, AI plays according board state and regular movement rules. As a player, you have to exploit that. But there s more. New levels we are working on include new design patterns... blocking possible checks with black pieces and more neat tricks ...