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September 22, 2021
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Nico Saraintaris's Blog


Nico Saraintaris makes games and writes fiction. He's currently working on Misshapen with Nicolás Recabarren and Fernando Martínez Ruppel.


Member Blogs

Posted by Nico Saraintaris on Mon, 03 May 2021 10:43:00 EDT in Business/Marketing, Production, Indie
What are pixel-pulps? And what are we even making at LCB Games Studio?!

Posted by Nico Saraintaris on Fri, 01 Nov 2019 10:16:00 EDT in Design, Indie
Misshapen Pumpkin Extravaganza is an arbitrary contest we held on Halloween that forced us to play our own game in unintended and creative ways, leading us to new paths of experimentation.

Posted by Nico Saraintaris on Wed, 19 Oct 2016 10:03:00 EDT in Design, Smartphone/Tablet
This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.

Posted by Nico Saraintaris on Fri, 17 Jun 2016 09:33:00 EDT in Design, Indie
In this interview we talk about Moveless Chess, our entry for last Ludum Dare (3rd place in Innovation) and the plans we have with the game.

Posted by Nico Saraintaris on Wed, 23 Sep 2015 02:29:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
In this Q&A Johan Gjestland talks about his game Fugl, mobile industry, singing a duet with other gamedevs and flying!

Posted by Nico Saraintaris on Tue, 29 Jul 2014 05:57:00 EDT in Design, Indie
Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.

Nico Saraintaris's Comments

Comment In: [Blog - 06/17/2016 - 09:33]

Anton Black moves unaware of ...

Anton Black moves unaware of your powers, so yeah, AI plays according board state and regular movement rules. As a player, you have to exploit that. But there s more. New levels we are working on include new design patterns... blocking possible checks with black pieces and more neat tricks ...