Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 12, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nico Saraintaris's Blog

 

Nico Saraintaris makes games and writes fiction. He's currently working on Misshapen with Nicolás Recabarren and Fernando Martínez Ruppel.

 

Member Blogs


Misshapen Pumpkin Extravaganza is an arbitrary contest we held on Halloween that forced us to play our own game in unintended and creative ways, leading us to new paths of experimentation.


This is the first post of a series about designing levels for Moveless Chess, an innovative new puzzle game by Beavl.


In this interview we talk about Moveless Chess, our entry for last Ludum Dare (3rd place in Innovation) and the plans we have with the game.


In this Q&A Johan Gjestland talks about his game Fugl, mobile industry, singing a duet with other gamedevs and flying!


Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.



Nico Saraintaris's Comments

Comment In: [Blog - 06/17/2016 - 09:33]

Anton Black moves unaware of ...

Anton Black moves unaware of your powers, so yeah, AI plays according board state and regular movement rules. As a player, you have to exploit that. But there s more. New levels we are working on include new design patterns... blocking possible checks with black pieces and more neat tricks ...