Nikhil Murthy's Blog
I am a programmer and designer at Why Not Games.
I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.
It's time to give flavor text the respect it deserves.
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.
A breakdown of the techs of Civilization.
A breakdown of the units of Civilization.
Breaking down the components of the cities in Civilization.
Assorted thoughts on Getting Over It With Bennett Foddy including musings on the design, authorship, profundity and toxic masculinity of the game.
Nikhil Murthy's Comments
[Blog - 04/30/2018 - 06:16]
Thanks I do strongly feel ...
Thanks I do strongly feel that while MDA can be really useful in a lot of places, it 's important not to force it where it 's not at it 's best.
[Blog - 04/24/2018 - 10:38]
[Blog - 04/16/2018 - 09:48]
I agree. The one-more-turn aspect ...
I agree. The one-more-turn aspect has a lot of things that feed into it. My other articles on specific features of Civ go into other supporting parts of the games. r n r nhttp://www.whynotgames.in/blog/syph/civCities r n r nhttp://www.whynotgames.in/blog/syph/civUnits
[Blog - 11/06/2017 - 10:16]
The entire in-game description is ...
The entire in-game description is All the adventure of the heart are here, in prose, poetry or pictorial form. Some may be more suitable for private consumption. The openness of this description is key to the gutter I talk about above.
[News - 02/13/2017 - 05:00]
[Blog - 01/10/2017 - 09:46]
Well, yes and no. Choosing ...
Well, yes and no. Choosing an option randomly when it is presented to you is very difficult for people to do. Rolling a fair die to determine the move you want to make when playing RPS through a computer is quite easy. It requires some discipline for sure, but is ...