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November 29, 2020
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Nikhil Murthy's Blog

 

I am a programmer and designer at Why Not Games.

I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.

My site:

http://whynotgames.in/

Twitter:

https://twitter.com/murthynikhil

LinkedIn:

https://www.linkedin.com/pub/nikhil-murthy/24/86a/155

 

Member Blogs

Posted by Nikhil Murthy on Mon, 15 Jun 2020 11:34:00 EDT in
Examining what may be the most common interactive leisure activity in the world.


Posted by Nikhil Murthy on Mon, 11 May 2020 11:11:00 EDT in Design, Indie
How Wilmot's Warehouse ended up with an exogenous degeneracy.


Posted by Nikhil Murthy on Wed, 22 Jan 2020 11:12:00 EST in Design
Analyzing the role-playing of 4X games.


Posted by Nikhil Murthy on Mon, 16 Dec 2019 01:45:00 EST in Design
How A House for Mr. Biswas designed its epic quest.


Posted by Nikhil Murthy on Mon, 26 Aug 2019 10:45:00 EDT in Design
A deeper look at snowballing in video games.


Posted by Nikhil Murthy on Wed, 14 Aug 2019 10:23:00 EDT in Design
How the Majima campaign of Yakuza Kiwami 2 illustrated the issue of pacing in open world games.



Nikhil Murthy's Comments

Comment In: [Blog - 03/26/2019 - 10:38]

Thanks Also, thank you for ...

Thanks Also, thank you for mentioning that poem. I 'll see if I can pick up a copy.

Comment In: [Blog - 08/27/2018 - 09:43]

I don 't actually know ...

I don 't actually know the history of these mechanics and I 'd love to see a full examination. It feels like something of the sort has been in both Western and Japanese games forever. They both probably took it from pulp SFF at that. r n r nIf I ...

Comment In: [Blog - 04/30/2018 - 06:16]

Thanks I do strongly feel ...

Thanks I do strongly feel that while MDA can be really useful in a lot of places, it 's important not to force it where it 's not at it 's best.

Comment In: [Blog - 04/24/2018 - 10:38]

I don 't really think ...

I don 't really think that I would call Disney World real life , but fun article anyway

Comment In: [Blog - 04/16/2018 - 09:48]

I agree. The one-more-turn aspect ...

I agree. The one-more-turn aspect has a lot of things that feed into it. My other articles on specific features of Civ go into other supporting parts of the games. r n r nhttp://www.whynotgames.in/blog/syph/civCities r n r nhttp://www.whynotgames.in/blog/syph/civUnits

Comment In: [Blog - 11/06/2017 - 10:16]

The entire in-game description is ...

The entire in-game description is All the adventure of the heart are here, in prose, poetry or pictorial form. Some may be more suitable for private consumption. The openness of this description is key to the gutter I talk about above.