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August 25, 2019
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Nikhil Murthy's Blog


I am a programmer and designer at Why Not Games.

I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.

My site:




Member Blogs

Posted by Nikhil Murthy on Wed, 14 Aug 2019 10:23:00 EDT in Design
How the Majima campaign of Yakuza Kiwami 2 illustrated the issue of pacing in open world games.

Posted by Nikhil Murthy on Tue, 26 Mar 2019 10:38:00 EDT in Design, Serious
Thinking about colonial, non-colonial and decolonial mechanics.

Posted by Nikhil Murthy on Mon, 25 Feb 2019 10:24:00 EST in Design
Applying game design tools to traditional media.

Posted by Nikhil Murthy on Thu, 17 Jan 2019 09:55:00 EST in Design
A technique to make the process of choosing a subset from a large set easier for your players.

Posted by Nikhil Murthy on Thu, 06 Dec 2018 09:52:00 EST in Design
Breaking down the game design applications of a real world compost bin and solar cooker.

Posted by Nikhil Murthy on Mon, 27 Aug 2018 09:43:00 EDT in Design, Indie
Assorted thoughts on approaches to representing romance in system-driven games.

Nikhil Murthy's Comments

Comment In: [Blog - 03/26/2019 - 10:38]

Thanks Also, thank you for ...

Thanks Also, thank you for mentioning that poem. I 'll see if I can pick up a copy.

Comment In: [Blog - 08/27/2018 - 09:43]

I don 't actually know ...

I don 't actually know the history of these mechanics and I 'd love to see a full examination. It feels like something of the sort has been in both Western and Japanese games forever. They both probably took it from pulp SFF at that. r n r nIf I ...

Comment In: [Blog - 04/30/2018 - 06:16]

Thanks I do strongly feel ...

Thanks I do strongly feel that while MDA can be really useful in a lot of places, it 's important not to force it where it 's not at it 's best.

Comment In: [Blog - 04/24/2018 - 10:38]

I don 't really think ...

I don 't really think that I would call Disney World real life , but fun article anyway

Comment In: [Blog - 04/16/2018 - 09:48]

I agree. The one-more-turn aspect ...

I agree. The one-more-turn aspect has a lot of things that feed into it. My other articles on specific features of Civ go into other supporting parts of the games. r n r n r n r n

Comment In: [Blog - 11/06/2017 - 10:16]

The entire in-game description is ...

The entire in-game description is All the adventure of the heart are here, in prose, poetry or pictorial form. Some may be more suitable for private consumption. The openness of this description is key to the gutter I talk about above.