Nikhil Murthy's Member Blogs
Breaking down the game design applications of a real world compost bin and solar cooker.
Assorted thoughts on approaches to representing romance in system-driven games.
How video games can affect the way you look at the world around you and how to use that artistically.
It's time to give flavor text the respect it deserves.
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.
A breakdown of the techs of Civilization.
A breakdown of the units of Civilization.
Breaking down the components of the cities in Civilization.
Assorted thoughts on Getting Over It With Bennett Foddy including musings on the design, authorship, profundity and toxic masculinity of the game.
I define life-like games as those games that are about life and defend the idea of them.
[More Nikhil Murthy Blogs]