Oliver Franzke's Blog
Oliver (@p1xelcoder) has been working in the games industry as a programmer for about a decade. He has shipped many games on a lot of different platforms and has also given presentations at GDC and SIGGRAPH. He is currently working for Double Fine Productions as the Lead Programmer of Broken Age.
Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.
Good lighting can improve the visual quality of a game significantly. In this blog post Iíll describe various techniques for dynamic 2D character lighting that are very easy to implement and donít require any additional assets (e.g. normal maps).
Getting a job as a graphics programmer in the games industry can be difficult. This post takes a closer look at what makes a good candidate and gives specific advice how to develop or improve the necessary skills.
Oliver Franzke's Comments
[Blog - 06/09/2015 - 01:20]
Personally I think that 10 ...
Personally I think that 10 removes the value from the other points. You aren 't doing your team and yourself any favors if you accept leadership responsibilities because of career advancements.
[Blog - 09/26/2014 - 01:19]
[Blog - 08/28/2014 - 01:34]
Normal maps certainly make the ...
Normal maps certainly make the run-time implementation easier for sure. As for shadows I want to write another post about that at some point. In the meantime please feel free to check out my GDC Europe slides, because they contain is a section on shadows: http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/824480OliverFranzke.pdf
[Blog - 07/18/2014 - 12:01]
Hi Peter. r n r ...
Hi Peter. r n r nI 'm sorry to hear that. Getting the first job is hard, which is especially true in Germany which is where I started my career too . It isn 't my intention to imply that it 's easy to get a job if you follow ...