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Pascal Langlois's Blog   Expert Blogs


RADA trained Graduate, with over 20 years experience as an actor in all media. I have a deep interest in areas where technology and acting meet.

I have worked for companies including the Royal National Theatre, Warner, BBC, Talkback, Kudos, Quantic Dream, CBC, Lionhead, Ubisoft, Quantum Capture, Space and SyFy, and numerous other Canadian TV productions.

I have co-written and produced cutting edge game and tech demos, and a 1 hour Live animated interactive drama "Faster than Night".

Founder of Collective Intent


Expert Blogs

Posted by Pascal Langlois on Tue, 17 Jul 2012 10:13:00 EDT in Art
Now wrinkles and blushes can be captured, does that have an effect on the performer�s choices? What about the animator�s choices? The actor behind Ethan Mars in Quantic Dream's Heavy Rain explores.

Posted by Pascal Langlois on Mon, 23 Apr 2012 08:00:00 EDT in Indie
In a couple of days I’ll be getting back in a lycra capture suit, to perform a live performance captured scene for Canada 3.0. It’s going to be projected in real-time to the conference hall, where my co-actors will be interacting with a virtual "Caliban"

Posted by Pascal Langlois on Sun, 04 Sep 2011 08:23:00 EDT in
Will actors and animators share credits according to the balance between free animation and capture-faithful performance animation? What if the performance and final animation can be considered identical? (originally posted on

Posted by Pascal Langlois on Tue, 01 Feb 2011 03:38:00 EST in
What has "The Hustler" movie got to do with gaming? Fast Eddie's speech about loosing himself in a perfect Pool game can parallel a Gamer's gameplay experience, but there are more fundamental similarities between acting and interactive dramatic gameplay.

Posted by Pascal Langlois on Mon, 15 Nov 2010 04:37:00 EST in
If you compare how dramatic content is edited in game cutscenes, or even interactive dramas such as “Heavy Rain” with TV and film, you’ll notice some obvious differences. In this blog I note the closer parallels of cutscenes to high turnover TV.

Posted by Pascal Langlois on Mon, 04 Oct 2010 05:05:00 EDT in Design
In this blog I look at FACS & what it can and cannot do, and what this could mean when using it to (re)create human behaviour. I examine the different approach between Animators, and Actors & Directors, and how FACS cannot compete on emotion attribution.

Pascal Langlois's Comments

Comment In: [Blog - 05/26/2012 - 09:40]

All the best endeavours succeed ...

All the best endeavours succeed when three things are satisfied: The right time, the right place, and the right people. Don 't know who said that but it 's stuck with me, and popped into my head when I read this. I 'll be interested in reading more about your ...

Comment In: [News - 05/03/2012 - 04:17]

Good luck indeed. Looking forward ...

Good luck indeed. Looking forward to finding about yet another game that happily promises to diverge from the pulp-game pillars of killing and monsters etc...

Comment In: [Blog - 09/04/2011 - 08:23]

Thanks for your comment. Perhaps ...

Thanks for your comment. Perhaps I wasn't clear enough in the sixth paragraph - I was groupin film in the category of a captured performance as distinct from theatre. When it comes to captured facial performances at a certain level of graphic fidelity, I believe the actor's expertise and their ...

Comment In: [Blog - 02/04/2011 - 07:16]

I read your post with ...

I read your post with interest. It's clear that many games don't need cut-scenes, plot, story or narrative. Some games benefit from them - when they're done well - and they can also suffer when done badly. I don't agree with this - stories and story-telling have various functions, only ...

Comment In: [Blog - 02/01/2011 - 03:38]

Hi Stephen, Thanks for that ...

Hi Stephen, Thanks for that link - in fact I read it when it first came out. I later tried looking for it for a friend who had also said Wagner was the first to try for Total Art . I knew there was someone who had traced a thread ...

Comment In: [Blog - 01/26/2011 - 05:54]

Great post, that really highlights ...

Great post, that really highlights the similarities and differences between two story using media. I like the distinction of story 'experiencing' or sharing, which hints at the new territory that Video Games can open up. However film is only one of the cousins of game. Theatre, and I would include ...