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July 9, 2020
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Pascal Luban's Expert Blogs

Posted by Pascal Luban on Tue, 04 Feb 2020 02:38:00 EST in Business/Marketing
The mobile gaming segment has become dominant at the expense of PCs and consoles. So why advise indie developers to be cautious about those high-growth platforms?

Posted by Pascal Luban on Mon, 02 Dec 2019 10:34:00 EST in Design
Shooters are one of the oldest game genres, but that does not stop them from continuing to dominate sales. This is mainly due to the fact that shooting games know how to renew their gaming experience. Here are three examples.

Posted by Pascal Luban on Thu, 10 Oct 2019 10:43:00 EDT in Design
Nintendo has just released a free-to-play mobile version of its famous license, Mario Kart. How does it compare to games developed by freemium experts?

Posted by Pascal Luban on Thu, 05 Sep 2019 11:00:00 EDT in Production
Two new trends are emerging in playtesting: Their integration very early in the development cycle and the multiplication of their formats, from the most economical to the most expensive and complex. Let's review three formats that illustrate these trends

Posted by Pascal Luban on Tue, 04 Jun 2019 10:36:00 EDT in Design
While the game industry is swamped by the battle royale tsunami and its exacerbated individualism, a game genre is slowly emerging: Cooperative games where players should not compete but must cooperate to win.

Posted by Pascal Luban on Mon, 22 Apr 2019 09:42:00 EDT in Design
The “game” Florence has received the 2019 BAFTA best mobile game award, but this title can barely qualify as a game. Nevertheless, the BAFTA jury has not gone mad; it has rewarded a title that illustrates a significant trend in game design.

Posted by Pascal Luban on Wed, 27 Mar 2019 11:23:00 EDT in Business/Marketing, Design
Apple has announced its new game distribution service, Apple Arcade. This subscription-based service offers unlimited access to games present in its catalog. Is it a good opportunity for independent studios?

Posted by Pascal Luban on Tue, 29 Jan 2019 12:34:00 EST in Design
Freemium? Premium? If you have a hard time choosing which one is best for your game, mixed monetization strategy could be the right one for you.

Posted by Pascal Luban on Tue, 11 Dec 2018 10:05:00 EST in Design
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.

Posted by Pascal Luban on Mon, 08 Oct 2018 12:59:00 EDT in Design
Is there a future for episodic content business model?

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