Patrick is a 25-year game development veteran with 20 shipped titles under his belt. He started his career at Raven Software as a game programmer and lead on an array of multiplayer FPS and third-person action titles, culminating with the role of Project Lead on Raven's first console title X-Men Legends. Since then he has explored new horizons, refocusing on game design on titles such as Dead Space 2 & 3, Bioshock Infinite, and Lord of the Rings Online. Most recently he has joined small developer Hidden Path Entertainment, most recently shipping the real-time strategy title Brass Tactics for Oculus Rift.
His favorite specialties include creating powerful weaponry, engaging player interaction, intuitive controls, multiplayer mechanics, and user experience design. In the occasional spare moment he can be found working on his personal passion project Auto Fire.
His website can be found at: http://www.vertigames.com.
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.
In Part 2 of this Postmortem of Brass Tactics, we explore the evolution of unit manipulation and learn some of the things that worked surprisingly well in VR.
The goal of Brass Tactics started simply: Make an RTS that embraced the medium of VR... Luckily, we were blessed with a lot of freedom to explore what that meant. As we iterated towards the final product, we made a lot of interesting stops along the way.
[Blog - 11/30/2015 - 03:20]
I agree with the observations ...
I agree with the observations on the graphics and trailer and commend your self-awareness in those areas . One additional thing that struck me from looking at the Kickstarter page is that there 's a fair amount of space devoted to pretty basic game features without much delivery of the ...
[Blog - 09/24/2015 - 03:11]
I loved Crisis Mountain and ...
I loved Crisis Mountain and Dino Eggs, and I 'm amazed that at 11 years old I knew so many creators ' names: David Schroeder, Mark Turmell, Nasir Gebelli... You guys are the reason I chose game development as a profession. Thanks