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June 25, 2021
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Posted by Peter Doria on Mon, 07 Jun 2021 12:44:00 EDT in Design, Console/PC, Indie
Analyzing a whole game can be fun, but I find breaking down specific 'design bits' more useful. Here are some bits success and failure from one of gaming's most influential games: Limbo (Gameplay recordings are not mine. They are for reference)