Peter Kibble's Blog
I develop apps and games with my partner Jane, for our company Q4 Technologies. I'm the code-monkey. Our current app is Stenciletto, a visual puzzle game for iOS and Android.
All the tooling was in place, now it was time to build the Stenciletto app
We worked out the how we were going to do the game graphics. Now we needed to be able to make the puzzles.
Music and sound effects are critical in any game. This is how we worked through the problem of giving the sound of Stenciletto a strong and consistent identity.
The first big problem we had to solve with Stenciletto was the UI graphics. That had to be crisp, accurate, sharp and capable of high-quality animation.
This is the first in a series of blogs about how Jane and Peter developed Stenciletto. A visual puzzle game for Android and iOS, written in Xamarin Forms. Where it came from and how we started it.
'Art of Perception – Ravioli' is a visual puzzle game app. It uses a large number of very high-quality graphic assets which need to be custom-rendered for each device resolution. We needed to get this right to make the game useful on all target devices.
Peter Kibble's Comments
[Blog - 03/14/2016 - 06:20]
For various reasons Ravioli is ...
For various reasons Ravioli is initially going to be a premium game - f2p with in-apps and/or ads is getting a lot of negative coverage. But we tried to make the game-play, depth and value justify payment. This is something we can and may revisit. r n r nOur first ...