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December 15, 2019
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Peter Kojesta's Blog   Expert Blogs


Project development and management in association with:

* Northrop Grumman
* General Dynamics
* Firaxis / 2k
* Irrational/ 2k

* Day 1 Studios
* Warner Brothers
* LucasArts
* Gameloft
* Google
* Zoox
* Stardock
* Oxide Games

Credits include:

* Ashes of the Singularity
* WWE 2016
* Civ : Beyond Earth
* World of Tanks
* Sid Meier's Starships 

* Civ 5: Brave New World
* Xcom: Enemy Unknown
* Bioshock Infinite
* Ace Patrol
* Chronicles of Spellborne
* Snapshot Adventures 
* Gangstar Rio
* Fracture
* F.E.A.R 3
* Majestic-12 


Expert Blogs

Posted by Peter Kojesta on Thu, 27 Sep 2018 10:36:00 EDT in Design, Production, VR
A chronicle of years spent making my VR locomotion controller "SprintR", to suddenly realizing we made an accessibility device. This post outlines what it took to make this dream a reality.

Posted by Peter Kojesta on Tue, 20 Jan 2015 11:38:00 EST in Art, Console/PC, Indie
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.

Posted by Peter Kojesta on Thu, 24 Feb 2011 08:36:00 EST in Production
The Pilot Paradigm is an idea on how to dramatically reduce the cost of game development, while fostering an atmosphere of innovation and competition. It proposes a new way to introduce franchises, and examples some methods for game production.

Posted by Peter Kojesta on Fri, 12 Nov 2010 11:17:00 EST in Art
Modern game environments are something to behold; no doubt about it. So, how do your environments measure up? Are you that studio that devotes its time and resources to making killer character models but pays the environments lip-service?

Posted by Peter Kojesta on Mon, 01 Nov 2010 11:51:00 EDT in Production
'Get your ego out of my art'; it should be an Art Directors mantra, and not just because it improves overall quality, but because it increases efficiency, and makes all the other artists on the team happy.

Peter Kojesta's Comments

Comment In: [Blog - 09/27/2018 - 10:36]

Thanks. I appreciate it, link ...

Thanks. I appreciate it, link updated.

Comment In: [News - 05/29/2018 - 08:10]

The rest of us do ...

The rest of us do have something against mass shooting simulators. Distaste for censorship is not a blanket to hide under while atrocity happens around us. r n r nWe self-censor all the time, like when we don 't scream obscenities at a co-worker and a myriad other simple examples. ...

Comment In: [News - 04/30/2018 - 04:21]

It 's got 6 hours ...

It 's got 6 hours of gameplay Fantastic for 30, considering I pay 40 to go see a 1.5h movie I can only see once, before shelling out another 40. r n r nThis judgement by hours of gameplay really needs to stop.

Comment In: [Blog - 04/20/2018 - 09:20]

Not to sound too promotional ...

Not to sound too promotional , but I 'd recommend you give this a shot too: r n r nWireless, works with phone based systems as well as regular PC based VR, and there 's some software best practices to follow for good movement associated with it.

Comment In: [Blog - 03/29/2018 - 12:46]

I have hired said pros ...

I have hired said pros before, but you still have to make sure you know what you 're signing. And anything that has a turn around clause on it should be used to clean your shoe off. r n r nI.e, ask a lot of questions regardless of who you ...

Comment In: [News - 02/07/2018 - 04:00]

A publishers acquisitions director once ...

A publishers acquisitions director once told me in a sidebar: It costs us nothing to show interest in your project. He did me a kindness in pulling back that curtain. r n r nDevelopers please keep that in mind when you 're out there looking for a partnership/deal.