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Peter Wester's Blog   Expert Blogs


Engine programmer at Frictional Games. Before that I ran a small studio, where I programmed and designed games for mobile and PC.


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Posted by Peter Wester on Thu, 16 Jan 2014 11:23:00 EST in Programming, Console/PC, Indie
A technique for generating smooth SSAO at a low cost. Temporal Blur simulates a very large blur radius by continually blurring the image over time.