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Philip Minchin's Comments

Comment In: [News - 06/02/2014 - 05:48]

This is fantastic, but on ...

This is fantastic, but on top of this sort of thing, what I 'd like to see more of and am pushing for is game designers teaching at least guest-lecturing across other subjects such as education, psychology, creative writing/literary theory and fine arts. Games and the insights of game designers ...

Comment In: [News - 05/26/2014 - 02:44]

Damn straight. Let 's go ...

Damn straight. Let 's go back to where games really began: kids playing make-believe , dress-ups and house . r n r nBut wait There 's no win condition There 's no challenge There 's not even any competition except maybe about who gets the awesome wig someone 's Mum ...

Comment In: [Blog - 03/24/2014 - 08:10]

@Jonathan: you ask why you ...

@Jonathan: you ask why you 're not seeing pushes for men to be recruited into nursing and other caring roles. r n r nBecause you 're not in those industries r n r nI have a friend who 's a male nurse and he says that there 's a lot ...

Comment In: [News - 03/17/2014 - 07:09]

I agree that the Three-Act ...

I agree that the Three-Act structure is often a bad fit for games though agree even more with those who are saying it depends on the game but I think that 's because Three-Act structure is often a bad fit for stories in general. Saying every story has to have ...

Comment In: [News - 08/06/2013 - 01:09]

@ Tomasz Kaye: Let 's ...

@ Tomasz Kaye: Let 's make an analogy about freckled people to choose a similarly random physically-visible biological variant and playing piano in a society where being perceived to be a pianist is a bad thing because, I dunno, pianos are dangerous . r n r nFirst, disproportionate doesn 't ...

Comment In: [News - 08/02/2013 - 10:50]

Except that people automatically generalize ...

Except that people automatically generalize from the sum of their experiences. It 's what humans DO: we can 't comprehend the full detail of the world, so we make shortcuts. Author intention can 't stop that happening. So every game already is held captive by the collective images of the ...

Comment In: [Blog - 07/26/2013 - 04:32]

Thoughtful, and thought-provoking, post and ...

Thoughtful, and thought-provoking, post and comments. Thanks r n r nI think there 's some very fertile ground between these two points, and part of my mission with the work I 'm doing to promote games to libraries especially public libraries is to open that ground up. Rather than, like ...

Comment In: [News - 07/23/2013 - 12:46]

Definitely agree. Games more than ...

Definitely agree. Games more than any other medium depend on deep comedy, where the humour arises from the essential characters rather than engineered situations or specific flashes of pre-formulated wit - that 's the only way that you can make malleable timing and outcomes consistently funny. r n r nThe ...

Comment In: [Blog - 07/07/2013 - 09:10]

But authorial control is essential ...

But authorial control is essential for meaningful art Yeah, I used the a-word. r n r nBut there s no room in interactive media for authorial intent r n r nAs phrased, this is a bit of an unintentional furphy: there 's plenty of authorial control of and therefore intent ...

Comment In: [Blog - 06/26/2013 - 08:16]

Alan, in response to your ...

Alan, in response to your if this is the direction consumers want to go , the whole point here is surely that the consumers don 't WANT this in the sense of independently expressing a preference for an option which they believe will benefit them , but rather are being ...

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