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Philip Minchin's Comments

Comment In: [Blog - 06/09/2012 - 07:10]

@ Benjamin: Not the same ...

@ Benjamin: Not the same at all Male characters are given an idealised version of the masculine body that plays into typically male-dominant power fantasies. r n r nFemale characters are given an idealised version of the feminine body that plays into... typically male-dominant power fantasies. r n r nAll ...

Comment In: [Blog - 12/19/2011 - 11:30]

Hi Simon, I have to ...

Hi Simon, I have to disagree on several counts. First, many libraries don't spend tax dollars, or certainly don't spend mostly tax dollars. It depends where you are in the world. Second, I never said that libraries were the only way to be considered legitimate art. Please avoid straw-manning I ...

Comment In: [Blog - 10/14/2011 - 01:46]

Jamie, thanks for the comment ...

Jamie, thanks for the comment I get that for live gameplay - but I don't want to neglect the possibilities of a images which don't require 60fps rendering, such as inventory arrangement as you suggest or, as Luis suggests, hidden statistical info about selected RTS units and b multiple copies ...

Comment In: [Blog - 07/08/2011 - 05:25]

Feminism is a set of ...

Feminism is a set of values. Not all feminists are activists. QE definitely not D. And not everyone who holds opinions other than yours does so because of an agenda . Try different life experiences. Also, it's a little ambiguous, but my best reading is that that Joe Cooper's basically ...

Comment In: [Blog - 04/28/2011 - 10:45]

Both are despicable. As a ...

Both are despicable. As a guy who was raised to be affectionate, and an adult who has read extensively about the important of physical contact to psychological health especially in the development of children , I agree that the negative associations men face are deeply toxic. But there's a radical ...

Comment In: [News - 05/02/2011 - 11:36]

One of the best examples ...

One of the best examples of this is Bioware. The length of the original Neverwinter Nights's sales tail was due largely to the flexibility of the mod creation engine, especially when patched by the many community code patches and including all the community-modelled/textured scenery and objects it inspired. I still ...

Comment In: [Blog - 04/10/2011 - 11:28]

What about music The performance ...

What about music The performance is art. The instrument is art. The composition the music-as-written is art. Even the sheet music might be art, especially if it's handwritten and illuminated. I agree with you that gameplay, especially where exceptional skill and or insight are freely at work, can be art. ...

Comment In: [News - 03/14/2011 - 08:55]

There's a key point a ...

There's a key point a lot of commenters are missing - Moriarty and Ebert are distinguishing between art and Art or great art . I started a comment on what the assumptions underlying the distinction were, but it got really long, so I turned it into a blog post myself. ...

Comment In: [News - 01/25/2011 - 04:31]

Bulletstorm is, by the creators' ...

Bulletstorm is, by the creators' own account, an exercise in hand-eye coordination and low-level twitch tactics all good so far that actively and repeatedly awards positive, sexualised reinforcement for directly causing violent, humiliating degradation of the virtual human bodies in the gamespace. I can promise you from first-hand experience, as ...

Comment In: [Blog - 11/14/2010 - 02:52]

I totally agree with your ...

I totally agree with your overall point, but just want to point out that - as in other industries - team spirit is actually most often management-speak for willingness to submit to our unreasonable demands because everyone else is . You can tell it's management-speak because when you look at ...

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