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February 26, 2021
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Pietro Polsinelli's Blog


Pietro Polsinelli is a developer with 25 years of experience in modeling and application development for corporations and institutions. As a game designer and developer he works mainly in applied games in the fields of health, social impact, education for the European Union, universities and research centers.
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Curates a blog on game design:


Member Blogs

How to define "slapstick" dynamic scenes in a way that they are configurable, expandable and integrated with their narrative contents? A practical solution using dialogue flows.

This is a video interview done at Indiecade 2019 where Daniel Fonseca and Pietro Polsinelli talk about games as a maturing medium, narrative games, applied games, making bizarre football games, the death of anthropology. Roland Barthes, success...

Sports in videogames are represented either through simulators or as management games. We explore an alternative "anthropological" path using narrative and strategy to represent football's universe and its paradoxical epic.

We present some concepts with which one can enrich the available toolset when writing and designing in-game dialogues, mostly inspired by comic design. In a linked video we also show the toolset in use.

Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects

How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).

Pietro Polsinelli's Comments

Comment In: [Blog - 03/14/2018 - 10:24]

Great post, thanks ...

Great post, thanks

Comment In: [Blog - 12/14/2017 - 09:57]

I did a board game ...

I did a board game on cooperativism and its struggle wrt other models: Creating A Board Game On Platform Cooperativism r n r n A Board Game On Platform Cooperativism.php r n r n:-

Comment In: [Blog - 08/31/2017 - 10:45]

This post is clearly written ...

This post is clearly written with remarkable background knowledge and experience. Considering that its subject are games, to me it is like a part one , because of its focus on relative realism and games built with actual 3D modelling intention. A part two even more interesting for me would ...

Comment In: [Blog - 07/31/2017 - 10:18]

Thank you. Really nice overview. ...

Thank you. Really nice overview.

Comment In: [Blog - 06/07/2017 - 09:24]

I 'd add to this ...

I 'd add to this list: Procedural Narrative Generation, in particular the second part.

Comment In: [Blog - 06/01/2017 - 03:38]

Nice, useful post, I will ...

Nice, useful post, I will now also create a planning flow document for my game.