Pietro Polsinelli's Blog
Pietro Polsinelli is a developer with 25 years of experience in modeling and application development for corporations and institutions. As a game designer and developer he works mainly in applied games in the fields of health, social impact, education for the European Union, universities and research centers.
Full bio: http://designagame.eu/pietro.polsinelli
Curates a blog on game design: http://designagame.eu
We present some concepts with which one can enrich the available toolset when writing and designing in-game dialogues, mostly inspired by comic design. In a linked video we also show the toolset in use.
Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).
Here is a curated set of good sources and tools on the theme of writing for games with narrative. A lot came out recently, in particular oriented towards tools and practices.
In this post we discuss two themes: how to facilitate writing for games and how to design a dialogue user interface for games. We present examples from outside and inside videogames and some experiments we've curated.
The learning process in games is rarely by their being explicitly set as a simulation. There is often indeed an underlying combinatorial model, but the game play experience is a learning experience in a loop of attempts, not a laboratory session.
Pietro Polsinelli's Comments
[Blog - 12/14/2017 - 09:57]
I did a board game ...
I did a board game on cooperativism and its struggle wrt other models: Creating A Board Game On Platform Cooperativism r n r nhttps://www.gamasutra.com/blogs/PietroPolsinelli/20171121/309819/Creating A Board Game On Platform Cooperativism.php r n r n:-
[Blog - 08/31/2017 - 10:45]
This post is clearly written ...
This post is clearly written with remarkable background knowledge and experience. Considering that its subject are games, to me it is like a part one , because of its focus on relative realism and games built with actual 3D modelling intention. A part two even more interesting for me would ...
[Blog - 07/31/2017 - 10:18]
[Blog - 06/07/2017 - 09:24]
I 'd add to this ...
I 'd add to this list: Procedural Narrative Generation http://gdcvault.com/play/1024143/Procedural-Narrative, in particular the second part.
[Blog - 06/01/2017 - 03:38]
[Blog - 05/30/2017 - 09:19]
Here you can see Outspoken ...
Here you can see Outspoken in action with global and local variables and now also.. autosuggest: https://twitter.com/i/videos/tweet/870218651374321664