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Pietro Polsinelli's Member Blogs

This is a video interview done at Indiecade 2019 where Daniel Fonseca and Pietro Polsinelli talk about games as a maturing medium, narrative games, applied games, making bizarre football games, the death of anthropology. Roland Barthes, success...


Sports in videogames are represented either through simulators or as management games. We explore an alternative "anthropological" path using narrative and strategy to represent football's universe and its paradoxical epic.


We present some concepts with which one can enrich the available toolset when writing and designing in-game dialogues, mostly inspired by comic design. In a linked video we also show the toolset in use.


Here are slides and a video from a live broadcast where I presented ways to do game design in Unity, providing context, sample code and references. I try to show how integrating coding and game design may lead to good quality game projects



Here is a curated set of good sources and tools on the theme of writing for games with narrative. A lot came out recently, in particular oriented towards tools and practices.


In this post we discuss two themes: how to facilitate writing for games and how to design a dialogue user interface for games. We present examples from outside and inside videogames and some experiments we've curated.


The learning process in games is rarely by their being explicitly set as a simulation. There is often indeed an underlying combinatorial model, but the game play experience is a learning experience in a loop of attempts, not a laboratory session.


Here I draw attention to the game spaces that are “in-between” core game play: between fights, battles, attempts, in-level play. Dedicating game design work to such spaces opens up interesting scenarios.