Hi, I'm Alain, creative director and founder of Alkemi, a small indie studio based in France. We're currently four and we try to make original and quality games essentially for hardcore PC & Mac players. Our thing is to mix game genres into new experiences, to create interesting mashups with different concepts. Our first game Transcripted was released in September 2012 (currently in a legal mess) and we're actively working on our next title Drifting Lands which already publicly and freely playable in its alpha version on Steam : http://store.steampowered.com/app/322750/
Do not hesitate to drop by our blog (www.alkemi-games.com) for technical tips on how we do things !
Also on Twitter : @alkemigames
And FB : https://www.facebook.com/alkemi.games
Like a few others, we've decided we would not take part in the now common discount / deal / bundle economic model for our games. This race to the bottom is plaguing the old pay2play model. A model we would rather see survive as players.
Let me tell you the story of a publisher ignoring a signed deal, how a German court of Justice decided it was apparently ok to do so, and nearly caused our undoing.
[Blog - 06/19/2015 - 06:01]
Thanks, I 'm quite aware ...
Thanks, I 'm quite aware that things will not change because of us but hey if it can work like this, I 'll just sleep better even if it means losing some sales in the long run. r n r nAnd yes we had in mind those previous games with ...
[Blog - 11/18/2014 - 01:51]
This intented omission is more ...
This intented omission is more a stylistic effect to keep a certain distance with the matter and a way for me to avoid spilling my distate for these people. One can easily find who is concerned by this case by a simple google search of the game.