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November 22, 2017
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Rachel Presser's Comments

Comment In: [Blog - 02/02/2016 - 05:58]

This. I think indies might ...

This. I think indies might be in a bubble. I 've never had anyone assume things about me and I 'm largely in the indie sphere. Funny thing is, people usually assume I am a programmer and not a writer and producer. Can do a little coding but would rather ...

Comment In: [Blog - 01/28/2016 - 08:05]

Yup. As I always said ...

Yup. As I always said for years: We 're not lazy. We 're fucking tired. r n r nLarger studios frequently work their employees to the bone and just want to push the game out to meet the holiday rush or other deadline whereas smaller studios bust their asses hustling, ...

Comment In: [Blog - 01/26/2016 - 01:34]

Yup, sound definitely fleshes out ...

Yup, sound definitely fleshes out the game. That 's why it 's always honestly surprised me it gets overlooked so much. Yet look at the whole subculture of chiptune and MT-32 emulation there is

Comment In: [News - 01/22/2016 - 03:42]

The fact that impostor syndrome ...

The fact that impostor syndrome is so ubiquitous among game developers of all calibers should actually prove one really good thing: that it 's completely normal and there is no shame in it. r n r nI didn 't start getting smacked with it until I went to my first ...

Comment In: [Blog - 01/19/2016 - 01:02]

Thanks so much for the ...

Thanks so much for the reply Jeff Big fan for many years. r n r nHeh, I was actually thinking a lot about the effects of widespread wealth disparity and generational poverty when I was playing this game and just couldn 't get my hands off the cheat commands. Here ...

Comment In: [Blog - 01/15/2016 - 01:10]

This is all excellent and ...

This is all excellent and spot-on advice I Kickstarted six figures and frequently get asked how we did it: the key is your following. One of my colleagues works at Indiegogo and he suggested that your preexisting following accounts for 30 of your total backers at bare minimum. As these ...

Comment In: [News - 11/30/2015 - 04:00]

I 'm 30 and grew ...

I 'm 30 and grew up on Macs. The screenshots brought back memories of numerous Hypercard games Hypercard predated Unity and all these other game dev tools. Definitely looking forward to this one.

Comment In: [News - 10/26/2015 - 03:40]

I love this Many, many ...

I love this Many, many moons ago I studied fashion design actually. Didn 't want to go in the field but who knows, I 'm not averse to doing a clothing line some day r n r nClothes can used to tell a story in a game. In the mystery ...

Comment In: [Blog - 10/23/2015 - 01:24]

Maybe to some, success means ...

Maybe to some, success means a lot of money. To me, it is having enough money to not need a soul-sucking job to keep me alive . Which is why I advocate passive and alternate income sources for indies because it 's rough out there. You 're going for months, ...

Comment In: [News - 10/20/2015 - 05:32]

Gonna sound weird, but here ...

Gonna sound weird, but here goes: I actually get inspired by other creatives who aren 't game developers like 80 of the time. Don 't get me wrong, I 'll play an old classic and be reminded of why I became a dev upon looking at what I enjoyed as ...

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