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Ramin Shokrizade's Expert Blogs

Posted by Ramin Shokrizade on Tue, 31 Oct 2017 09:49:00 EDT in
The ESRB recently declared that "elements of chance" in today's games are not gambling. No regulation is required and parents don't need to know about it. Here Ramin Shokrizade explains what an "element of chance" really means.


Posted by Ramin Shokrizade on Tue, 17 Oct 2017 10:07:00 EDT in Business/Marketing, Production, Serious
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.


Posted by Ramin Shokrizade on Wed, 04 Oct 2017 09:54:00 EDT in
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.


Posted by Ramin Shokrizade on Tue, 29 Aug 2017 09:20:00 EDT in
Despite major advances in technology and business intelligence, the gaming industry is faltering and layoffs are accelerating. Here Ramin Shokrizade explains why it's happening, and why we can't stop it.


Posted by Ramin Shokrizade on Tue, 25 Jul 2017 12:27:00 EDT in
The events that inspired the movie Moneyball changed business forever. But to save time, the real punchline was left out of the movie. Businesses rushed to copy the movie but during the bromance they set themselves up for failure.


Posted by Ramin Shokrizade on Tue, 18 Jul 2017 09:46:00 EDT in
One of the first steps in the creation of advanced F2P business models for games was a complete analysis of the strengths and weaknesses of all existing business models worldwide. This was completed in 2009 and is being made public now for the first time.


Posted by Ramin Shokrizade on Tue, 11 Jul 2017 10:19:00 EDT in
World of Warcraft at its peak was a sensational success. That success attracted opportunistic agents that preyed on weaknesses in the game's economy and business model design. Without solutions, the MMO genre became increasingly non-viable commercially.


Posted by Ramin Shokrizade on Tue, 11 Apr 2017 12:53:00 EDT in Business/Marketing, Serious, Social/Online
The move towards universal esports participation is going to mean many former non-athletes are going to push their bodies harder than they ever have before. This article details the risks and trends of cyberathletics in an effort to improve safety.


A pending deal by League of Legends maker RIOT Games to sell the eSports distribution rights to their game for nearly $100M a year signals the start of a real eSports era. How can developers and investors get a piece of the action?


Games are getting more frustrating all the time...by design. Why is this and what are the costs to developers? Monetization expert Ramin Shokrizade sheds some light on the subject.


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