Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Raph Koster's Blog   Expert Blogs


Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; founded his own company; worked at places like EA, Sony, and Disney; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He's also the author of the classic book A Theory of Fun for Game Design.  In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his website at


Expert Blogs

Posted by Raph Koster on Tue, 13 Feb 2018 09:04:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Taking a look at the most interesting design elements in games in 2017.

Posted by Raph Koster on Thu, 08 Feb 2018 04:19:00 EST in Design, Console/PC, Indie
"What Remains of Edith Finch" brought some truly innovative storytelling features to the table by tightly linking mini-games about controls to a story about life, death, and what control we have over them.

Posted by Raph Koster on Wed, 17 Jan 2018 06:19:00 EST in Business/Marketing, Design
Take a dataset of over 250 games, their development costs, their year of release, what they sold for and big they were. What can we learn about the trends and what it means for the industry?

Posted by Raph Koster on Mon, 11 Jul 2016 05:38:00 EDT in
In the wake of PokemonGo, it's a wise idea to look at the history of MMOs and virtual worlds for lessons learned.

Posted by Raph Koster on Tue, 30 Jun 2015 07:44:00 EDT in Business/Marketing, Design
"They're just entertainment." "It's not our problem." "No, they don't." "Do you want games to be censored?" Lots of developers don't want to talk about if and how games affect people! But let's do it anyway.

Posted by Raph Koster on Wed, 03 Jun 2015 02:15:00 EDT in Business/Marketing
To quote Paul Simon, "every generation throws a hero up the pop charts." We all know the game industry is cyclical; here's how it works.

Raph Koster's Comments

Comment In: [Blog - 01/22/2018 - 09:19]

Nice piece r n r ...

Nice piece r n r nHave you by any chance read into the history of MUDs and online worlds that followed this path I 'd highly recommend Julian Dibbell 's MY TINY LIFE if you haven 't already read it, for a look at the wild and woolly edge of ...

Comment In: [Blog - 01/17/2018 - 06:19]

Yeah. but off-shoring isn 't ...

Yeah. but off-shoring isn 't new. I mean, a decade and a half ago it used to be do the development and art in China ... and eventually standard of living rose there and other places were more viable.

Comment In: [Blog - 07/11/2017 - 10:19]

I wish I hadn 't ...

I wish I hadn 't missed this the first time around r n r nYour hyperdeflation used to be called mudflation in the text MUD days, and I also called it database deflation. is from pre-RMT, but the principles are the same -- it 's a process that happens ...

Comment In: [Blog - 08/28/2017 - 09:54]

In addition to the links ...

In addition to the links suggested, I would urge you to take a look at r n r n- the work of Nicole Lazzaro, who did a pretty solid set of empirical research into types of fun, using microexpression analysis. r n r n- my own book A Theory of ...

Comment In: [Blog - 07/12/2017 - 10:08]

This is a good article, ...

This is a good article, but r n r n A feature is often a twist on a slot rule, which makes it look like the game is more likely to pay in your favor it 's not, it 's all hocus pocus r n r nis exactly what I ...

Comment In: [News - 05/30/2017 - 03:43]

One point I made in ...

One point I made in the interview but doesn 't come through as much in the article is that this is a pop industry. It 's entertainment, and much like movies and music also have a dearth of older folks, so does games in part because of demographics and pop ...