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October 1, 2020
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Raph Koster's Comments

Comment In: [News - 10/25/2019 - 02:31]

Just to clarify my comment ...

Just to clarify my comment on Elder Scrolls Online 's DDA system, since I don 't think I was very clear in what i was saying: Based on things Matt Firor has said, the DDA system there is one of the most successful things they 've done, and I think ...

Comment In: [Blog - 01/31/2019 - 05:45]

Personally, I 'd pick emergent ...

Personally, I 'd pick emergent gameplay, but that 's because I have a knack for it. Then I 'd narrate the surprises back to the players AS the narrative. r n r nThat said, you can stack both. But if you have a strong emergent base, often lore-style narrative will ...

Comment In: [News - 10/19/2018 - 09:29]

I ended up calling them ...

I ended up calling them class and role in the Trust Spectrum article, but I like job as a lot as a term

Comment In: [News - 09/13/2018 - 01:15]

He was also a very ...

He was also a very sweet soul, an amazing raconteur, and a staunch friend. My remembrances are here: https://www.raphkoster.com/2018/09/12/micael-priest/

Comment In: [Blog - 06/27/2018 - 02:00]

I wrote about the issue ...

I wrote about the issue of communicating emergence back to the players a bit in my series on UO 's resource system which are both on my website and also in the book . The technical architecture for doing so is clear, but back then we didn 't have the ...

Comment In: [News - 05/17/2018 - 02:23]

There are many reasons why ...

There are many reasons why this wouldn t work. r n r nIncreasing the level cap in an MMO costs millions of dollars in development. Adding zones, items, monsters, etc, is very expensive. r n r nWoW is a gear-driven game, and it is one with a vast power differential ...

Comment In: [Blog - 03/16/2018 - 08:19]

Credit where credit is due: ...

Credit where credit is due: r n r n- Many folks have been saying play is fundamentally social for decades, I think r n r n- The name trust spectrum, and the impetus and leadership for the work, came from Aaron Cammarata. r n r n- I wouldn 't say ...

Comment In: [Blog - 01/22/2018 - 09:19]

Nice piece r n r ...

Nice piece r n r nHave you by any chance read into the history of MUDs and online worlds that followed this path I 'd highly recommend Julian Dibbell 's MY TINY LIFE if you haven 't already read it, for a look at the wild and woolly edge of ...

Comment In: [Blog - 01/17/2018 - 06:19]

Yeah. but off-shoring isn 't ...

Yeah. but off-shoring isn 't new. I mean, a decade and a half ago it used to be do the development and art in China ... and eventually standard of living rose there and other places were more viable.

Comment In: [Blog - 07/11/2017 - 10:19]

I wish I hadn 't ...

I wish I hadn 't missed this the first time around r n r nYour hyperdeflation used to be called mudflation in the text MUD days, and I also called it database deflation. https://www.raphkoster.com/games/snippets/database-deflation/ is from pre-RMT, but the principles are the same -- it 's a process that happens ...

[More Raph Koster Comments]