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Reid Kimball's Expert Blogs

Posted by Reid Kimball on Mon, 03 Aug 2009 03:19:00 EDT in Audio, Design, Programming, Production, Art
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.


Posted by Reid Kimball on Mon, 06 Jul 2009 10:30:00 EDT in Design
Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs.


Posted by Reid Kimball on Sat, 27 Jun 2009 11:33:00 EDT in Design
In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves.


Posted by Reid Kimball on Mon, 15 Jun 2009 10:15:00 EDT in Design
Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics.


Posted by Reid Kimball on Mon, 08 Jun 2009 10:35:00 EDT in Production
Reid covers bad production decisions that turn projects into nightmarish clusterf*cks. *WARNING: This post has been rated M for Mature for language.


Posted by Reid Kimball on Wed, 20 May 2009 03:00:00 EDT in Design
Reid covers some interesting feedback on his article about using interactive montages in games.


Posted by Reid Kimball on Fri, 01 May 2009 02:30:00 EDT in Design
Reid Kimball covers the idea of an interactive montage, adapted from the western film montage technique to include gameplay interactivity.


Posted by Reid Kimball on Wed, 22 Apr 2009 05:30:00 EDT in Design
Reid gives a quick overview of torture in videogames and discusses how one of them has an important procedural message embedded in its mechanics.


Posted by Reid Kimball on Sat, 18 Apr 2009 03:39:00 EDT in Design
Reid Kimball thinks narrative driven action games overuse action gameplay and believes western adventure gameplay and other examples can help.


Posted by Reid Kimball on Fri, 10 Apr 2009 11:33:00 EDT in Design
Here's a video interview with a woman who has a metabolic disorder, who talks about the value of games for disabled people.


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