Reid Kimball's Expert Blogs
How the recent controversy regarding Tim Langdell opens the door to shape the IGDA into what its members want from it.
Reid Kimball puts forth an idea of how to use the concept of a Moral Premise to synchronize both gameplay and narrative to create more meaningful gaming experiences with progressive moral arcs.
In this two sentence post, Reid takes an ancient philosophical riddle and adapts it to a pressing question most designers and writers may want to ask themselves.
Reid discusses one way he thinks games can become more artful, by engaging players in a dialog on specific topics.
Reid covers bad production decisions that turn projects into nightmarish clusterf*cks.
*WARNING: This post has been rated M for Mature for language.
Reid covers some interesting feedback on his article about using interactive montages in games.
Reid Kimball covers the idea of an interactive montage, adapted from the western film montage technique to include gameplay interactivity.
Reid gives a quick overview of torture in videogames and discusses how one of them has an important procedural message embedded in its mechanics.
Reid Kimball thinks narrative driven action games overuse action gameplay and believes western adventure gameplay and other examples can help.
Here's a video interview with a woman who has a metabolic disorder, who talks about the value of games for disabled people.
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