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February 24, 2020
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Richard Sun's Blog


Rich has been making games since 1999 as a programmer and team leader. He has worked on a plethora of different games ranging from Escape From Monkey Island and Star Wars: Republic Commando at LucasArts, to Infected and Afterburner: Black Falcon at Planet Moon Studios. He could have had a regular ol’ day job, but decided that it was much too sensible, and founded Rogue Rocket Games in 2011 with another industry veteran, Nick Bruty.

Follow me on Twitter @Scritch88
Rogue Rocket Games @Rogue_Rocket
Find out more about Rogue Rocket Games at


Member Blogs

Posted by Richard Sun on Thu, 21 May 2015 01:39:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Gunpowder is a one of a kind physics-based puzzle game featuring colorful cartoon style artwork, a charming backstory and a clever game design. With it out on iPad, Windows 8 and soon Steam, I reflect briefly on how the game got to where it is today.

Richard Sun's Comments

Comment In: [Blog - 05/21/2015 - 01:39]

Hi. It 's because it ...

Hi. It 's because it 's currently still in Steam Greenlight, and only for barely 5 days. At the time of the original writing, we hadn 't even submitted it to Greenlgiht yet. Perhaps I 'll revisit it once I feel like I 'm even in a position to talk ...